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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-08-01 18:13:28 +0200
committerGitHub <noreply@github.com>2019-08-01 18:13:28 +0200
commit77e894768798c6d6b02759edf5774fb0cd09ac04 (patch)
tree83a3ab36515cb6995e94cce081fa4cedfff74f54
parent3a6102a6f716904bb158819146e3fed7590b8106 (diff)
parentcb4d145c22379a7ffd40965b4ba182854708c218 (diff)
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
Toggle CPUParticles2D visibility when redrawing
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 4b309a93b5..f9f273d494 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();