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authorGuilherme Felipe <guilhermefelipecgs@gmail.com>2019-01-05 20:04:01 -0200
committerGuilherme Felipe <guilhermefelipecgs@gmail.com>2019-01-13 16:00:33 -0200
commit771fbd282a3e98aa487878b9b6fac8d891074e65 (patch)
tree89c8965c0e0c74762ab933549bf5997e67d8dbb1
parent9eb93356086a67b84a79e3dbce9d53141f3df2a2 (diff)
Show play position of sub state machine
Sub state machine now show the play position of the current state playing.
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp23
-rw-r--r--editor/plugins/animation_state_machine_editor.h1
2 files changed, 22 insertions, 2 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 197ee77254..80d1eaa822 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -876,7 +876,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
float len = MAX(0.0001, playback->get_current_length());
- float pos = CLAMP(playback->get_current_play_pos(), 0, len);
+ float pos = CLAMP(play_pos, 0, len);
float c = pos / len;
Color fg = get_color("font_color", "Label");
Color bg = fg;
@@ -1011,7 +1011,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
bool is_playing = false;
StringName current_node;
StringName blend_from_node;
- float play_pos = 0;
+ play_pos = 0;
if (playback.is_valid()) {
tp = playback->get_travel_path();
@@ -1046,6 +1046,25 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
state_machine_play_pos->update();
}
+ {
+ if (current_node != StringName() && state_machine->has_node(current_node)) {
+
+ String next = current_node;
+ Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
+ Ref<AnimationNodeStateMachinePlayback> current_node_playback;
+
+ while (anodesm.is_valid()) {
+ current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
+ next += "/" + current_node_playback->get_current_node();
+ anodesm = anodesm->get_node(current_node_playback->get_current_node());
+ }
+
+ // when current_node is a state machine, use playback of current_node to set play_pos
+ if (current_node_playback.is_valid())
+ play_pos = current_node_playback->get_current_play_pos();
+ }
+ }
+
if (last_play_pos != play_pos) {
last_play_pos = play_pos;
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 1c4c06090a..135aff9027 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -160,6 +160,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName last_current_node;
Vector<StringName> last_travel_path;
float last_play_pos;
+ float play_pos;
float error_time;
String error_text;