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authorLenny Critchley <LennyPhoenixC@gmail.com>2021-10-28 00:57:41 +0100
committerLenny Critchley <LennyPhoenixC@gmail.com>2021-10-28 00:57:41 +0100
commit7715301c661b55a2388dad4d9a7321b66bc34be8 (patch)
treebe65d9dfae95c60e1eb70090076bc096f028b56b
parent435d50bf0f6963a7ad404fc005997932a251c6ce (diff)
Check for valid stack in set_bone_index
Resolves #54235
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index 2da770f012..740937fc44 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -241,7 +241,7 @@ int SkeletonModification2DLookAt::get_bone_index() const {
void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) {
ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
- if (is_setup) {
+ if (is_setup && stack) {
if (stack->skeleton) {
ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
bone_idx = p_bone_idx;