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author | Fazil Babu <fazil47babu@gmail.com> | 2022-02-16 19:59:51 +0530 |
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committer | Fazil Babu <fazil47babu@gmail.com> | 2022-02-16 20:19:19 +0530 |
commit | 771170e7b06daea4f4dbf41d52dac4d74b11a9ec (patch) | |
tree | cf48b5c5ecc9bd94f779918695dbea0b415317ff | |
parent | b5c0a892d45b1a9df10aaf0f468252925ea2a4b9 (diff) |
Default material is assigned to meshes without material for glTF export
-rw-r--r-- | modules/gltf/gltf_document.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f555c8912d..d79b4f6c1b 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5060,6 +5060,9 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst String mat_name; if (mat.is_valid()) { mat_name = mat->get_name(); + } else { + // Assign default material when no material is assigned. + mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); } current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i), array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat, |