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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-05-08 22:10:38 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-05-12 11:37:26 +0200
commit76f262d2f47c19d39110351d3acc1ee120f8e806 (patch)
treef36dba1b3c7ef4d7dd992e05c59190d398e1a17c
parente581eb135932c31556fe796079d297246f9adaf1 (diff)
Better handle some self-RSET/RPC in MultiplayerAPI
Allow calling yourself via RPC/RSET if the mode allows it. Better error messages when you are not allowed to call yourself.
-rw-r--r--core/io/multiplayer_api.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index f6a1cd7616..2779837190 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -634,7 +634,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED);
int node_id = network_peer->get_unique_id();
- bool skip_rpc = false;
+ bool skip_rpc = node_id == p_peer_id;
bool call_local_native = false;
bool call_local_script = false;
bool is_master = p_node->is_network_master();
@@ -688,6 +688,9 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
return;
}
}
+
+ ERR_EXPLAIN("RPC '" + p_method + "' on yourself is not allowed by selected mode");
+ ERR_FAIL_COND(skip_rpc && !(call_local_native || call_local_script));
}
void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
@@ -701,13 +704,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
int node_id = network_peer->get_unique_id();
bool is_master = p_node->is_network_master();
- bool skip_rset = false;
+ bool skip_rset = node_id == p_peer_id;
+ bool set_local = false;
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
// Check that send mode can use local call.
-
- bool set_local = false;
-
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
if (E) {
@@ -749,8 +750,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
}
- if (skip_rset)
+ if (skip_rset) {
+ ERR_EXPLAIN("RSET for '" + p_property + "' on yourself is not allowed by selected mode");
+ ERR_FAIL_COND(!set_local);
return;
+ }
const Variant *vptr = &p_value;