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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-05-03 21:06:59 +0200
committerGitHub <noreply@github.com>2018-05-03 21:06:59 +0200
commit76cc12d916472187fe7dda6fc9d774e0c1159209 (patch)
tree7f4a2b1e2d50112782b5cac2cd5ff425e98bc998
parentf056b09f5a90e7260958a92514c2f4e97a2c466a (diff)
parent680a5cbb0bd8a6753400facc469e3d9126ff92c4 (diff)
Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtual
Fix for ARVRCamera::project_local_ray_normal not getting called.
-rw-r--r--scene/3d/camera.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 109bf3adc6..1b506e0c4f 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -132,9 +132,9 @@ public:
virtual Transform get_camera_transform() const;
- Vector3 project_ray_normal(const Point2 &p_pos) const;
+ virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
- Vector3 project_local_ray_normal(const Point2 &p_pos) const;
+ virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
virtual Vector3 project_position(const Point2 &p_point) const;