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authorclayjohn <claynjohn@gmail.com>2023-02-07 10:45:34 -0800
committerclayjohn <claynjohn@gmail.com>2023-02-07 10:45:34 -0800
commit76caf3fbaea0641bccaf26542aa2700308e4182f (patch)
tree6490e99c86c93f57d325e3964e9d155dc407edea
parent929333fe267f488638c76564237faff9d5d572fc (diff)
Set instancing flags when using GPUParticles in OpenGL renderer
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 7f67651e62..0e217f699e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1142,6 +1142,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RID particles = pt->particles;
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
+ state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
// Pass collision information.