diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-04-21 16:47:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-21 16:47:49 -0300 |
commit | 7648088fcacb1603ecfaab34903b605029810d8a (patch) | |
tree | cd9be776cd660c5187a366bed5221bf8bc672d46 | |
parent | 93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b (diff) |
ability to get closest owner to point, for navigation and navigation2d
-rw-r--r-- | scene/2d/navigation2d.cpp | 57 | ||||
-rw-r--r-- | scene/2d/navigation2d.h | 1 | ||||
-rw-r--r-- | scene/3d/navigation.cpp | 34 | ||||
-rw-r--r-- | scene/3d/navigation.h | 3 |
4 files changed, 93 insertions, 2 deletions
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 46af68444a..e4d10cad12 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -639,6 +639,62 @@ Vector2 Navigation2D::get_closest_point(const Vector2& p_point) { } +Object* Navigation2D::get_closest_point_owner(const Vector2& p_point) { + + Object *owner=NULL; + Vector2 closest_point=Vector2(); + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) { + + E->get().owner; + } + + } + } + } + + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + int es = p.edges.size(); + for(int i=0;i<es;i++) { + + Vector2 edge[2]={ + _get_vertex(p.edges[i].point), + _get_vertex(p.edges[(i+1)%es].point) + }; + + + Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge); + float d = spoint.distance_squared_to(p_point); + if (d<closest_point_d) { + + closest_point=spoint; + closest_point_d=d; + owner=E->get().owner; + } + } + } + } + + return owner; + +} + void Navigation2D::_bind_methods() { @@ -648,6 +704,7 @@ void Navigation2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true)); ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point); + ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation2D::get_closest_point_owner); } diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index 7ff01bb442..7a33105b77 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -130,6 +130,7 @@ public: Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true); Vector2 get_closest_point(const Vector2& p_point); + Object* get_closest_point_owner(const Vector2& p_point); Navigation2D(); }; diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 6612d6bf12..8866a65801 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -614,6 +614,37 @@ Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){ } +Object* Navigation::get_closest_point_owner(const Vector3& p_point){ + + Vector3 closest_point; + Object *owner=NULL; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters = f.get_closest_point_to(p_point); + float d = inters.distance_to(p_point); + if (d<closest_point_d) { + closest_point=inters; + closest_point_d=d; + owner=E->get().owner; + } + } + } + } + + return owner; + +} + void Navigation::set_up_vector(const Vector3& p_up) { @@ -633,9 +664,10 @@ void Navigation::_bind_methods() { ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove); ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true)); - ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point); ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal); + ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation::get_closest_point_owner); ObjectTypeDB::bind_method(_MD("set_up_vector","up"),&Navigation::set_up_vector); ObjectTypeDB::bind_method(_MD("get_up_vector"),&Navigation::get_up_vector); diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 19977c3110..54cec8f1f7 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -135,9 +135,10 @@ public: void navmesh_remove(int p_id); Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true); - Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false); + Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false); Vector3 get_closest_point(const Vector3& p_point); Vector3 get_closest_point_normal(const Vector3& p_point); + Object* get_closest_point_owner(const Vector3& p_point); Navigation(); }; |