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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-11 23:12:49 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-03-11 23:12:49 +0100 |
commit | 764671d2d089b27dfe03d26919dbc4b41e3b28ba (patch) | |
tree | c305b1f4109c252f0bbb1dd4a82670c4705f9497 | |
parent | 4cdb2d05023252829300f098d0bc144ad588a00b (diff) |
Revert "GLES2: Ensure extension checks for texture2DLod"
This reverts commit f5f565e3e49eecde9ed3b05913747a50d54b7357.
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 23 | ||||
-rw-r--r-- | drivers/gles2/shaders/cubemap_filter.glsl | 9 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 10 | ||||
-rw-r--r-- | drivers/gles2/shaders/stdlib.glsl | 16 |
4 files changed, 38 insertions, 20 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 2d9761bf49..f72a0d288b 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -220,6 +220,29 @@ VERTEX_SHADER_CODE /* clang-format off */ [fragment] +#ifndef USE_GLES_OVER_GL + +#ifdef GL_EXT_shader_texture_lod +#extension GL_EXT_shader_texture_lod : enable +#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) +#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) +#endif + +#endif + +#ifdef GL_ARB_shader_texture_lod +#extension GL_ARB_shader_texture_lod : enable +#endif + + +#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) +#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) +#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) +#endif + + + + #ifdef USE_GLES_OVER_GL #define lowp #define mediump diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl index 128da15b39..a6902836ed 100644 --- a/drivers/gles2/shaders/cubemap_filter.glsl +++ b/drivers/gles2/shaders/cubemap_filter.glsl @@ -26,12 +26,14 @@ void main() { [fragment] #ifndef USE_GLES_OVER_GL + #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif -#endif // !USE_GLES_OVER_GL + +#endif #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable @@ -42,6 +44,8 @@ void main() { #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif + + #ifdef USE_GLES_OVER_GL #define lowp #define mediump @@ -54,7 +58,8 @@ precision highp int; precision mediump float; precision mediump int; #endif -#endif // USE_GLES_OVER_GL + +#endif #ifdef USE_SOURCE_PANORAMA uniform sampler2D source_panorama; //texunit:0 diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 9c235854a3..3b0bca982d 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -16,6 +16,7 @@ precision highp int; #define M_PI 3.14159265359 + // // attributes // @@ -675,12 +676,14 @@ VERTEX_SHADER_CODE [fragment] #ifndef USE_GLES_OVER_GL + #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif -#endif // !USE_GLES_OVER_GL + +#endif #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable @@ -691,6 +694,9 @@ VERTEX_SHADER_CODE #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif + + + #ifdef USE_GLES_OVER_GL #define lowp #define mediump @@ -703,7 +709,7 @@ precision highp int; precision mediump float; precision mediump int; #endif -#endif // USE_GLES_OVER_GL +#endif #include "stdlib.glsl" diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl index 3cc65bc509..3674d70c9f 100644 --- a/drivers/gles2/shaders/stdlib.glsl +++ b/drivers/gles2/shaders/stdlib.glsl @@ -1,19 +1,3 @@ -#ifndef USE_GLES_OVER_GL -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif -#endif // !USE_GLES_OVER_GL - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif vec2 select2(vec2 a, vec2 b, bvec2 c) { vec2 ret; |