diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-09-10 14:44:28 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-09-10 14:44:28 -0300 |
commit | 75f292f8eb1d5afa9c29817e8cb9401ab5fa166f (patch) | |
tree | edf9fe3fb997fe3de9dc4b02d4279de4060e072a | |
parent | b16f41a10aa307adaa7e6af9f666ec0526658ad9 (diff) |
Add API for inspecting objects from EditorPlugin, as requested in one of the comments of #6254
-rw-r--r-- | tools/editor/editor_plugin.cpp | 5 | ||||
-rw-r--r-- | tools/editor/editor_plugin.h | 5 |
2 files changed, 9 insertions, 1 deletions
diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp index 5e671549ef..fa5de096e0 100644 --- a/tools/editor/editor_plugin.cpp +++ b/tools/editor/editor_plugin.cpp @@ -298,6 +298,10 @@ Control *EditorPlugin::get_base_control() { return EditorNode::get_singleton()->get_gui_base(); } +void EditorPlugin::inspect_object(Object *p_obj,const String& p_for_property) { + + EditorNode::get_singleton()->push_item(p_obj,p_for_property); +} void EditorPlugin::_bind_methods() { @@ -315,6 +319,7 @@ void EditorPlugin::_bind_methods() { ObjectTypeDB::bind_method(_MD("add_export_plugin","plugin:EditorExportPlugin"),&EditorPlugin::add_export_plugin); ObjectTypeDB::bind_method(_MD("remove_export_plugin","plugin:EditorExportPlugin"),&EditorPlugin::remove_export_plugin); + ObjectTypeDB::bind_method(_MD("inspect_object","object","for_property"),&EditorPlugin::inspect_object,DEFVAL(String())); ObjectTypeDB::bind_method(_MD("get_base_control:Control"),&EditorPlugin::get_base_control); ObjectTypeDB::bind_method(_MD("get_undo_redo:UndoRedo"),&EditorPlugin::_get_undo_redo); diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h index 9a9c32357d..69aea402d5 100644 --- a/tools/editor/editor_plugin.h +++ b/tools/editor/editor_plugin.h @@ -116,7 +116,10 @@ public: virtual bool get_remove_list(List<Node*> *p_list); virtual void set_window_layout(Ref<ConfigFile> p_layout); virtual void get_window_layout(Ref<ConfigFile> p_layout); - virtual void edited_scene_changed(){}; // if changes are pending in editor, apply them + virtual void edited_scene_changed(){} // if changes are pending in editor, apply them + + + virtual void inspect_object(Object *p_obj,const String& p_for_property=String()); void queue_save_layout() const; |