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authorRémi Verschelde <rverschelde@gmail.com>2019-07-29 09:59:33 +0200
committerGitHub <noreply@github.com>2019-07-29 09:59:33 +0200
commit75e80e7665b949a92c264ae2ff5486c3ff3bc8e9 (patch)
tree96b8b808080ad302366c368313aeefdb42294b8c
parent5ad1abed47141218a3b3b5521f52f237bd962ebb (diff)
parent472cda90478127bae69f59ef741c27fca612ac99 (diff)
Merge pull request #30876 from santouits/no
Remove physics thread getting the gl context
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 71c00c0abf..c698290fd9 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -54,8 +54,6 @@ void Physics2DServerWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
- OS::get_singleton()->make_rendering_thread();
-
physics_2d_server->init();
exit = false;