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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-29 09:59:33 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-29 09:59:33 +0200 |
commit | 75e80e7665b949a92c264ae2ff5486c3ff3bc8e9 (patch) | |
tree | 96b8b808080ad302366c368313aeefdb42294b8c | |
parent | 5ad1abed47141218a3b3b5521f52f237bd962ebb (diff) | |
parent | 472cda90478127bae69f59ef741c27fca612ac99 (diff) |
Merge pull request #30876 from santouits/no
Remove physics thread getting the gl context
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 71c00c0abf..c698290fd9 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -54,8 +54,6 @@ void Physics2DServerWrapMT::thread_loop() { server_thread = Thread::get_caller_id(); - OS::get_singleton()->make_rendering_thread(); - physics_2d_server->init(); exit = false; |