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author | Ev1lbl0w <ricasubtil@gmail.com> | 2020-05-11 15:26:10 +0100 |
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committer | Ev1lbl0w <ricasubtil@gmail.com> | 2020-05-13 16:48:14 +0100 |
commit | 75ce45440a9a2cd6363b5f04205d201dba6dec5d (patch) | |
tree | 0c6d206ac5768d1635a18586e79e0832afa0d846 | |
parent | e7c9d818766a119089873e4941e4865fb36883ec (diff) |
Allow Godot to kill it's own PID
-rw-r--r-- | platform/windows/os_windows.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 0a67a591b7..39c86cd961 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -212,6 +212,13 @@ void OS_Windows::initialize() { process_map = memnew((Map<ProcessID, ProcessInfo>)); + // Add current Godot PID to the list of known PIDs + ProcessInfo current_pi = {}; + PROCESS_INFORMATION current_pi_pi = {}; + current_pi.pi = current_pi_pi; + current_pi.pi.hProcess = GetCurrentProcess(); + process_map->insert(GetCurrentProcessId(), current_pi); + IP_Unix::make_default(); main_loop = nullptr; } |