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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-05 21:02:37 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-05 21:02:37 +0200 |
commit | 758bccf364729474f8ffbcf15a0bb6e9bad02d9c (patch) | |
tree | 178470b3a0ab2536dbd07bb8f4943efd3783907b | |
parent | 6fc14e5b317667c376e78d2a6a958d663de803a6 (diff) | |
parent | b90adec417b304738303d218e85aa9e319f94d4d (diff) |
Merge pull request #48489 from Calinou/doc-audiostreamplayer
Improve the AudioStreamPlayer(2D/3D) class descriptions
-rw-r--r-- | doc/classes/AudioStreamPlayer.xml | 1 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 4 |
3 files changed, 7 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 55190c5f9f..113cc64b9d 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -5,6 +5,7 @@ </brief_description> <description> Plays an audio stream non-positionally. + To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer]. </description> <tutorials> <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index d8b9385736..e7c276f463 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0"> <brief_description> - Plays audio in 2D. + Plays positional sound in 2D space. </brief_description> <description> Plays audio that dampens with distance from screen center. + See also [AudioStreamPlayer] to play a sound non-positionally. + [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 7a8c4b2cc7..db46ed2778 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -1,11 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer3D" inherits="Node3D" version="4.0"> <brief_description> - Plays 3D sound in 3D space. + Plays positional sound in 3D space. </brief_description> <description> Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code]. By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. + See also [AudioStreamPlayer] to play a sound non-positionally. + [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> |