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authorRémi Verschelde <rverschelde@gmail.com>2017-08-30 18:39:20 +0200
committerGitHub <noreply@github.com>2017-08-30 18:39:20 +0200
commit752459cc5a9eba821ab6c241b33a07236baf366d (patch)
treee9403842e8eafc5f1d8c63d15711713f23eaabd0
parent6611dfbd6ce9d00bc178554001f64a9ab60ff7ce (diff)
parent5ad8d310f2a62a78a7d68bc169089b0f450dfe89 (diff)
Merge pull request #10641 from tagcup/o3_posscale_decomposition
Add a new decomposition to Basis.
-rw-r--r--core/math/matrix3.cpp39
-rw-r--r--core/math/matrix3.h3
2 files changed, 38 insertions, 4 deletions
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 57555bbb2a..9732a1ff37 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -107,6 +107,13 @@ bool Basis::is_orthogonal() const {
return is_equal_approx(id, m);
}
+bool Basis::is_diagonal() const {
+ return (
+ Math::is_equal_approx(elements[0][1], 0) && Math::is_equal_approx(elements[0][2], 0) &&
+ Math::is_equal_approx(elements[1][0], 0) && Math::is_equal_approx(elements[1][2], 0) &&
+ Math::is_equal_approx(elements[2][0], 0) && Math::is_equal_approx(elements[2][1], 0));
+}
+
bool Basis::is_rotation() const {
return Math::is_equal_approx(determinant(), 1) && is_orthogonal();
}
@@ -241,12 +248,13 @@ Vector3 Basis::get_scale() const {
// This may lead to confusion for some users though.
//
// The convention we use here is to absorb the sign flip into the scaling matrix.
- // The same convention is also used in other similar functions such as set_scale,
- // get_rotation_axis_angle, get_rotation, set_rotation_axis_angle, set_rotation_euler, ...
+ // The same convention is also used in other similar functions such as get_rotation_axis_angle, get_rotation, ...
//
// A proper way to get rid of this issue would be to store the scaling values (or at least their signs)
// as a part of Basis. However, if we go that path, we need to disable direct (write) access to the
// matrix elements.
+ //
+ // The rotation part of this decomposition is returned by get_rotation* functions.
real_t det_sign = determinant() > 0 ? 1 : -1;
return det_sign * Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
@@ -254,6 +262,26 @@ Vector3 Basis::get_scale() const {
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
}
+// Decomposes a Basis into a rotation-reflection matrix (an element of the group O(3)) and a positive scaling matrix as B = O.S.
+// Returns the rotation-reflection matrix via reference argument, and scaling information is returned as a Vector3.
+// This (internal) function is too specıfıc and named too ugly to expose to users, and probably there's no need to do so.
+Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(determinant() == 0, Vector3());
+
+ Basis m = transposed() * (*this);
+ ERR_FAIL_COND_V(m.is_diagonal() == false, Vector3());
+#endif
+ Vector3 scale = get_scale();
+ Basis inv_scale = Basis().scaled(scale.inverse()); // this will also absorb the sign of scale
+ rotref = (*this) * inv_scale;
+
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(rotref.is_orthogonal() == false, Vector3());
+#endif
+ return scale.abs();
+}
+
// Multiplies the matrix from left by the rotation matrix: M -> R.M
// Note that this does *not* rotate the matrix itself.
//
@@ -331,8 +359,9 @@ Vector3 Basis::get_euler_xyz() const {
euler.y = Math::asin(elements[0][2]);
if (euler.y < Math_PI * 0.5) {
if (euler.y > -Math_PI * 0.5) {
- //if rotation is Y-only, return a proper -pi,pi range like in x or z for the same case.
+ // is this a pure Y rotation?
if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
+ // return the simplest form
euler.x = 0;
euler.y = atan2(elements[0][2], elements[0][0]);
euler.z = 0;
@@ -399,7 +428,9 @@ Vector3 Basis::get_euler_yxz() const {
if (m12 < 1) {
if (m12 > -1) {
- if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) { // use pure x rotation
+ // is this a pure X rotation?
+ if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
+ // return the simplest form
euler.x = atan2(-m12, elements[1][1]);
euler.y = 0;
euler.z = 0;
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index be8de2e1c4..9c9080ac46 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -81,6 +81,8 @@ public:
Vector3 get_rotation() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
+ Vector3 rotref_posscale_decomposition(Basis &rotref) const;
+
Vector3 get_euler_xyz() const;
void set_euler_xyz(const Vector3 &p_euler);
Vector3 get_euler_yxz() const;
@@ -128,6 +130,7 @@ public:
void set_orthogonal_index(int p_index);
bool is_orthogonal() const;
+ bool is_diagonal() const;
bool is_rotation() const;
operator String() const;