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authorkobewi <kobewi4e@gmail.com>2022-05-16 20:04:38 +0200
committerkobewi <kobewi4e@gmail.com>2022-05-16 20:04:38 +0200
commit74e135c90bad1dcaacc3b718deb8ec39318760ee (patch)
tree00e2dbaac29e2327f2dc004b45faed52e2461977
parent4654de547458cc69a36abf6df65c219469abfa85 (diff)
Clarify seek() in relation to animation_finished
-rw-r--r--doc/classes/AnimationPlayer.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 625cf3c47c..653607610d 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -179,6 +179,7 @@
<argument index="1" name="update" type="bool" default="false" />
<description>
Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
+ [b]Note:[/b] Seeking to the end of the animation doesn't emit [signal animation_finished]. If you want to skip animation and emit the signal, use [method advance].
</description>
</method>
<method name="set_blend_time">