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author | Juan Linietsky <reduzio@gmail.com> | 2018-11-01 13:59:59 -0300 |
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committer | GitHub <noreply@github.com> | 2018-11-01 13:59:59 -0300 |
commit | 74d895425d94334fe5a027c5534d5b60c2bbe0bc (patch) | |
tree | 26d1165ef3fe3daae0d8216eb5907408aaa7297f | |
parent | 1d301870ac237714a77138bf4cbc0e7b58a22baa (diff) | |
parent | 4e9c41122917595e4eb043dd1aaf838c72244b52 (diff) |
Merge pull request #23313 from DavidSichma/viewport-reassign
Handling NodePaths in in-place Editor for Resources
-rw-r--r-- | editor/editor_properties.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 5148c12160..7c3e6dc386 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1802,8 +1802,13 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) { NodePath path = p_path; Node *base_node = Object::cast_to<Node>(get_edited_object()); - if (base_node == NULL && get_edited_object()->has_method("get_root_path")) { - base_node = get_edited_object()->call("get_root_path"); + if (base_node == NULL) { + if (Object::cast_to<Resource>(get_edited_object())) { + Node *to_node = get_node(p_path); + path = get_tree()->get_edited_scene_root()->get_path_to(to_node); + } else if (get_edited_object()->has_method("get_root_path")) { + base_node = get_edited_object()->call("get_root_path"); + } } if (base_node) { // for AnimationTrackKeyEdit path = base_node->get_path().rel_path_to(p_path); |