diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-12 11:29:57 +0200 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-12 14:18:16 +0200 |
commit | 74b46bb220c4de6e8c8a41cb907b1d58b7e9bcb4 (patch) | |
tree | 300a99f679d4a25fe6cd5aa67031e56fd15bbb98 | |
parent | 0fd50ff21777e74258ba5a38e9c32b27cf0784b2 (diff) |
[Net] Fix spawn/despawn custom callable argument.
Was always reporting it to be a spawn, even for despawns.
-rw-r--r-- | core/multiplayer/multiplayer_replicator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp index a4ea74327c..6604510394 100644 --- a/core/multiplayer/multiplayer_replicator.cpp +++ b/core/multiplayer/multiplayer_replicator.cpp @@ -572,7 +572,7 @@ Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object * args[0] = p_peer; args[1] = p_scene_id; args[2] = p_obj; - args[3] = true; + args[3] = p_spawn; const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; Callable::CallError ce; Variant ret; |