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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-10 14:47:27 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-10 15:26:47 +0100 |
commit | 74ae1ca61648004a4a3ca5d32d760d422f941600 (patch) | |
tree | 5914a60035457899d2b81a84f919421a081903af | |
parent | f8da87c763e8097ddb4184f4213325c3e532b0fe (diff) |
Improve the `OS.is_debug_build()` documentation
-rw-r--r-- | doc/classes/OS.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 3550ef6b5f..2236c42094 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -613,9 +613,9 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the build is a debug build. - Returns [code]true[/code] when running in the editor. - Returns [code]false[/code] if the build is a release build. + Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor. + Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template. + To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead. </description> </method> <method name="is_ok_left_and_cancel_right" qualifiers="const"> |