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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-16 08:49:32 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-16 08:49:32 +0100 |
commit | 74977277fac258060b111b31ec57ed2fa8b63398 (patch) | |
tree | 39edeb0ba8d020093716754a7bbf05c5776146d9 | |
parent | 51ab6a96fd25b21f6c89143e04082f28c72379e2 (diff) | |
parent | 0fd7186971594a975cb4947e95f770798ae2f5c6 (diff) |
Merge pull request #34280 from zaksnet/fix-yield-documentation
Fix documentation for yield
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index e84f84d788..c4b7e4887e 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -1377,23 +1377,26 @@ You can also use [code]yield[/code] to wait for a function to finish: [codeblock] func _ready(): - yield(do_something(), "completed") - yield(do_something_else(), "completed") - print("All functions are done!") + yield(countdown(), "completed") # waiting for the countdown() function to complete + print('Ready') - func do_something(): - print("Something is done!") - - func do_something_else(): - print("Something else is done!") + func countdown(): + yield(get_tree(), "idle_frame") # returns a GDScriptFunctionState object to _ready() + print(3) + yield(get_tree().create_timer(1.0), "timeout") + print(2) + yield(get_tree().create_timer(1.0), "timeout") + print(1) + yield(get_tree().create_timer(1.0), "timeout") # prints: - # Something is done! - # Something else is done! - # All functions are done! + # 3 + # 2 + # 1 + # Ready [/codeblock] When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume. - If you are planning on calling the same function within a loop, you should consider using [code]yield(get_tree(), "idle_frame")[/code] also. + In order to yield on a function, the resulting function should also return a [code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "idle_frame")[/code] from the above example. </description> </method> </methods> |