diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-12-04 17:35:58 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-12-04 17:36:28 -0300 |
commit | 7459ade29873473bc08dd3e0aa78d8374d08e5c8 (patch) | |
tree | 1ccda430738dd6d99d7c012b155c335ba9b1c264 | |
parent | 56fe852bae89243d61e91365d6a74eb8af141277 (diff) |
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
-rw-r--r-- | scene/main/scene_tree.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f74bf161f0..5ee286c2d5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -418,12 +418,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { if (!input_handled) { call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check - input_handled = true; _flush_ugc(); + // input_handled = true; - no reason to set this as handled root_lock--; //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness } else { - input_handled = true; + // input_handled = true; - no reason to set this as handled root_lock--; } |