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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2018-11-04 23:26:02 +0100 |
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committer | GitHub <noreply@github.com> | 2018-11-04 23:26:02 +0100 |
commit | 7438093562006e90394f0099bb829cd3c246c5fa (patch) | |
tree | ddb1a429237de678ea92f952d228e889090de8c9 | |
parent | 19f1ddb70838874e06d171a24a96bf7ba71b1db8 (diff) | |
parent | 693ee5dd5654d8533c40772d79d1f8a266700544 (diff) |
Merge pull request #23512 from MrVallentin/typos
Fixed typos
-rw-r--r-- | doc/classes/Gradient.xml | 2 | ||||
-rw-r--r-- | doc/classes/MeshDataTool.xml | 6 | ||||
-rw-r--r-- | doc/classes/PackedScene.xml | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index df4a507b65..bf3f125e48 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -4,7 +4,7 @@ Color interpolator node. </brief_description> <description> - Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1. + Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1. </description> <tutorials> </tutorials> diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index 5c3af3e2e1..c90dba1561 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -104,7 +104,7 @@ </argument> <description> Returns specified edge associated with given face. - Edge argument must 2 or less becuase a face only has three edges. + Edge argument must 2 or less because a face only has three edges. </description> </method> <method name="get_face_meta" qualifiers="const"> @@ -134,14 +134,14 @@ </argument> <description> Returns specified vertex of given face. - Vertex argument must be 2 or less becuase faces contain three vertices. + Vertex argument must be 2 or less because faces contain three vertices. </description> </method> <method name="get_format" qualifiers="const"> <return type="int"> </return> <description> - Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code]. + Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code]. For list of format flags see [ArrayMesh]. </description> </method> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index aa4459752e..7dea004b90 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -13,7 +13,7 @@ var rigid = RigidBody2D.new() var collision = CollisionShape2D.new() - # create the object hierachy + # create the object hierarchy rigid.add_child(collision) node.add_child(rigid) |