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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-22 08:51:24 +0100
committerGitHub <noreply@github.com>2018-02-22 08:51:24 +0100
commit742d01b8887d5b4bdaf2e6d9931220cedff3a6a9 (patch)
tree0b356b47ce8b44d113830c12e350edd578b2ccb4
parent9d82c82a63b15f3324e4ddb16c0f354db88c6c99 (diff)
parent095e2bcc26302a27a71b37b76348cb9231ab5862 (diff)
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Fix builtin script cannot open from debug stacks
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index c06531d975..261bece8f7 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -312,7 +312,7 @@ void ScriptEditor::_goto_script_line2(int p_line) {
void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
- if (!script.is_null() && script->get_path().is_resource_file()) {
+ if (!script.is_null() && script->has_source_code()) {
if (edit(p_script, p_line, 0)) {
editor->push_item(p_script.ptr());