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authorOvnuniarchos <pujalte.jorge@gmail.com>2015-11-18 16:56:26 +0100
committerOvnuniarchos <pujalte.jorge@gmail.com>2015-11-20 18:09:31 +0100
commit73a80e5509e8715b7ac4a85913c056edda6bc5ea (patch)
treea4006ea23a694546df545b1197869e68e3f632a6
parentcf3ae61a7feaf352e9535e14c1f11e3ae0634eb6 (diff)
Added definition of bias solver.
-rw-r--r--doc/base/classes.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index da53cb90a5..83c14231ea 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -30608,6 +30608,7 @@ This method controls whether the position between two cached points is interpola
</argument>
<description>
Use a custom solver bias. No need to change this unless you really know what you are doing.
+ The solver bias is a factor controlling how much two colliding objects "rebound" off each other, to avoid them getting into each other, because of numerical imprecision.
</description>
</method>
<method name="get_custom_solver_bias" qualifiers="const">
@@ -30646,6 +30647,8 @@ This method controls whether the position between two cached points is interpola
</description>
</method>
<method name="collide_and_get_contacts">
+ <return type="Vector2Array">
+ </return>
<argument index="0" name="local_xform" type="Matrix32">
</argument>
<argument index="1" name="with_shape" type="Shape2D">
@@ -30656,6 +30659,8 @@ This method controls whether the position between two cached points is interpola
</description>
</method>
<method name="collide_with_motion_and_get_contacts">
+ <return type="Vector2Array">
+ </return>
<argument index="0" name="local_xform" type="Matrix32">
</argument>
<argument index="1" name="local_motion" type="Vector2">