summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-08-17 14:53:53 +0200
committerGitHub <noreply@github.com>2022-08-17 14:53:53 +0200
commit736e3b7b71f13e67341c87138fbad7ba4d469b2a (patch)
tree445dbdd96801249c7e2014a01c9a98c802bf39b7
parentdeb3f8eb3b0874203edc7b0b3cb07295e6fdad34 (diff)
parent39ba2b335a6edba751b61f2a1289d72dd66bcc4d (diff)
Merge pull request #64389 from Calinou/doc-scenetree-debug-no-runtime-change
Document run-time SceneTree debug property changes not working correctly
-rw-r--r--doc/classes/SceneTree.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 0496b8f34b..0b358bd06f 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -215,12 +215,15 @@
</member>
<member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint" default="false">
If [code]true[/code], collision shapes will be visible when running the game from the editor for debugging purposes.
+ [b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_collisions_hint] while the project is running will not have the desired effect.
</member>
<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false">
If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes.
+ [b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_navigation_hint] while the project is running will not have the desired effect.
</member>
<member name="debug_paths_hint" type="bool" setter="set_debug_paths_hint" getter="is_debugging_paths_hint" default="false">
If [code]true[/code], curves from [Path2D] and [Path3D] nodes will be visible when running the game from the editor for debugging purposes.
+ [b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_paths_hint] while the project is running will not have the desired effect.
</member>
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
The root of the edited scene.