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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-04-29 18:18:39 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-04-29 18:18:39 -0700 |
commit | 7352a4c0d964d7aa7c3180fd493079107a4c5217 (patch) | |
tree | 7715525d243abbbf99390134168ffc8cff522ffc | |
parent | 639b02f4541be289a10f2e7bc80fd1ea67e4cf32 (diff) |
Expose get_debug_mesh in Shape3D to scripting API
Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
-rw-r--r-- | doc/classes/Shape3D.xml | 7 | ||||
-rw-r--r-- | scene/resources/shape_3d.cpp | 2 |
2 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index f8b749aebf..b5f70132d7 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -10,6 +10,13 @@ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> + <method name="get_debug_mesh"> + <return type="ArrayMesh"> + </return> + <description> + Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D]. + </description> + </method> </methods> <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 5761a405ce..cb44e059a3 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -102,6 +102,8 @@ void Shape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin); + ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin"); } |