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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-22 14:35:25 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-22 14:35:25 +0200
commit72ee09082c693370ef7856eb7d7426c91c178cc1 (patch)
treeb64dd4288921f554c455bcb32b89727ff4958280
parent088c2a087029901e5657089a6f2531ce6c015fe5 (diff)
Fix get_active_material when a material is directly set on the mesh
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108
-rw-r--r--scene/3d/mesh_instance_3d.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index d56a095a5b..cdc8db8aea 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -307,19 +307,22 @@ Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
- if (get_material_override() != Ref<Material>()) {
- return get_material_override();
- } else if (p_surface < materials.size()) {
- return materials[p_surface];
- } else {
- Ref<Mesh> mesh = get_mesh();
+ Ref<Material> material_override = get_material_override();
+ if (material_override.is_valid()) {
+ return material_override;
+ }
- if (mesh.is_null() || p_surface >= mesh->get_surface_count()) {
- return Ref<Material>();
- }
+ Ref<Material> surface_material = get_surface_material(p_surface);
+ if (surface_material.is_valid()) {
+ return surface_material;
+ }
+ Ref<Mesh> mesh = get_mesh();
+ if (mesh.is_valid()) {
return mesh->surface_get_material(p_surface);
}
+
+ return Ref<Material>();
}
void MeshInstance3D::_mesh_changed() {