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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2022-08-18 23:43:01 +0300 |
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committer | GitHub <noreply@github.com> | 2022-08-18 23:43:01 +0300 |
commit | 72e25f794c0b454ce9547167e9e7989ac392239c (patch) | |
tree | 559159660ff1ed38ac7f7b301c51347395055c10 | |
parent | 1811a4d78491c970f0d1c4ba424f681bd3bfa21c (diff) | |
parent | e559dcb8f53defbd24d206042cc38f934f58e4c3 (diff) |
Merge pull request #55032 from Calinou/tweak-default-window-size
Increase the default project window size for better usability
-rw-r--r-- | core/config/project_settings.cpp | 8 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 16 | ||||
-rw-r--r-- | main/main.cpp | 2 |
3 files changed, 15 insertions, 11 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 5c4bcc687a..ec74d7ea28 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1183,10 +1183,14 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("application/config/custom_user_dir_name", ""); GLOBAL_DEF("application/config/project_settings_override", ""); - GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1024); + // The default window size is tuned to: + // - Have a 16:9 aspect ratio, + // - Have both dimensions divisible by 8 to better play along with video recording, + // - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings). + GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1152); custom_prop_info["display/window/size/viewport_width"] = PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution - GLOBAL_DEF_BASIC("display/window/size/viewport_height", 600); + GLOBAL_DEF_BASIC("display/window/size/viewport_height", 648); custom_prop_info["display/window/size/viewport_height"] = PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution GLOBAL_DEF_BASIC("display/window/size/resizable", true); diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 680ddf341e..fcde9f6686 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -578,19 +578,19 @@ Allows the window to be resizable by default. [b]Note:[/b] This setting is ignored on iOS. </member> - <member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600"> - Sets the game's main viewport height. On desktop platforms, this is also the initial window height. + <member name="display/window/size/viewport_height" type="int" setter="" getter="" default="648"> + Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_width], [member display/window/size/window_width_override] and [member display/window/size/window_height_override]. </member> - <member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1024"> - Sets the game's main viewport width. On desktop platforms, this is also the initial window width. + <member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1152"> + Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_height], [member display/window/size/window_width_override] and [member display/window/size/window_height_override]. </member> <member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0"> - On desktop platforms, sets the game's initial window height. - [b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5. + On desktop platforms, overrides the game's initial window height. See also [member display/window/size/window_width_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height]. + [b]Note:[/b] By default, or when set to [code]0[/code], the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5. </member> <member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0"> - On desktop platforms, sets the game's initial window width. - [b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5. + On desktop platforms, overrides the game's initial window width. See also [member display/window/size/window_height_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height]. + [b]Note:[/b] By default, or when set to [code]0[/code], the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5. </member> <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1"> Sets the V-Sync mode for the main game window. diff --git a/main/main.cpp b/main/main.cpp index 9e7d9e6f5a..6559b69f2e 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -161,7 +161,7 @@ static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOW static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE; static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED; static uint32_t window_flags = 0; -static Size2i window_size = Size2i(1024, 600); +static Size2i window_size = Size2i(1152, 648); static int init_screen = -1; static bool init_fullscreen = false; |