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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-19 21:23:27 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-19 21:24:28 +0100 |
commit | 72ac757ad50bc8e975c75e41e8f7fdc05d54e162 (patch) | |
tree | 130a50bc7437d41f6117729f4a33838f9e4acbf9 | |
parent | 4581a9373cb5ec6909e8657fc98be5cb69139384 (diff) |
Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.
-rw-r--r-- | doc/classes/PanoramaSky.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index c600a4425b..0ddf1cb054 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -5,6 +5,8 @@ </brief_description> <description> A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. + Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose. + You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map. </description> <tutorials> </tutorials> |