diff options
author | Chris Bradfield <cb@scribe.net> | 2019-01-16 11:40:44 -0800 |
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committer | Chris Bradfield <cb@scribe.net> | 2019-01-16 13:26:17 -0800 |
commit | 725eb9de8c8fd5ae383af5aab94dc216d55c4c2c (patch) | |
tree | 4ec302fa79d60792851e0f33c51b2bbb8ac11829 | |
parent | 07e2046980c903268ef0d2f5a73caea77d511519 (diff) |
DOCS: correction to move_and_slide description
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 12d2bcec77..986010f832 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -94,7 +94,7 @@ [i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. - Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision]. + Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get more detailed information about collisions that occurred, use [method get_slide_collision]. </description> </method> <method name="move_and_slide_with_snap"> |