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author | Yuri Roubinski <chaosus89@gmail.com> | 2019-08-22 15:12:18 +0300 |
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committer | Yuri Roubinski <chaosus89@gmail.com> | 2019-08-22 15:12:18 +0300 |
commit | 725e5d15ff1b168f8f5e9b18373058c0b9836939 (patch) | |
tree | dddd96c45d5c6f1163fa6c71965ad95e6809c4e6 | |
parent | 7978e9071b9b2e5056a6a4ef2ece44d7ea00b4fb (diff) |
Added "editable" property to VisualShaderGroupNode
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 08ce47692c..699410719c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2419,6 +2419,8 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable); ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); } String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |