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authorYuri Roubinski <chaosus89@gmail.com>2019-08-22 15:12:18 +0300
committerYuri Roubinski <chaosus89@gmail.com>2019-08-22 15:12:18 +0300
commit725e5d15ff1b168f8f5e9b18373058c0b9836939 (patch)
treedddd96c45d5c6f1163fa6c71965ad95e6809c4e6
parent7978e9071b9b2e5056a6a4ef2ece44d7ea00b4fb (diff)
Added "editable" property to VisualShaderGroupNode
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 08ce47692c..699410719c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2419,6 +2419,8 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
}
String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {