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authorDominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>2020-05-29 22:11:34 +0200
committerDominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>2020-06-03 12:28:00 +0200
commit72501ae104d36f5a957ed9ba2ab8f210fb3bf95f (patch)
tree9bd137f351bc6f94615d00e08462b5dae948b48d
parenta8787d1ae56006c00b4eecc3506dbc5ec763a8a5 (diff)
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
Fixes: #38739
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 0ca479555d..0a4d173923 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -68,13 +68,10 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d
p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
p->add_separator();
- //those are now on by default, since they are harmless
p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
// Multi-instance, start/stop
instances_menu = memnew(PopupMenu);
@@ -174,8 +171,8 @@ void DebuggerEditorPlugin::_update_debug_options() {
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
- bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", false);
- bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", false);
+ bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
+ bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", true);
int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
if (check_deploy_remote) {