diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-13 10:34:13 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-02-13 10:34:13 +0100 |
commit | 72243894681f16c51d8848b4aeea1518d595c2a2 (patch) | |
tree | 419b35e9edf306db96f092118539e4dd667edfe3 | |
parent | aa069a4d31c3eda2a5e194d825e2da795f2cca60 (diff) | |
parent | 865da09871b0242471e7426ed54e9815193df5ae (diff) |
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
-rw-r--r-- | core/math/math_funcs.h | 15 | ||||
-rw-r--r-- | core/math/vector2.cpp | 20 | ||||
-rw-r--r-- | core/math/vector3.cpp | 21 | ||||
-rw-r--r-- | core/variant/variant_utility.cpp | 5 | ||||
-rw-r--r-- | doc/classes/@GlobalScope.xml | 11 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs | 18 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 18 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 18 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | 84 | ||||
-rw-r--r-- | modules/visual_script/visual_script_builtin_funcs.cpp | 26 | ||||
-rw-r--r-- | modules/visual_script/visual_script_builtin_funcs.h | 1 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 20 |
12 files changed, 142 insertions, 115 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 6b5eb655d3..47e5ab2709 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -235,6 +235,21 @@ public: static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; } static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; } + static _ALWAYS_INLINE_ double cubic_interpolate(double p_from, double p_to, double p_pre, double p_post, double p_weight) { + return 0.5 * + ((p_from * 2.0) + + (-p_pre + p_to) * p_weight + + (2.0 * p_pre - 5.0 * p_from + 4.0 * p_to - p_post) * (p_weight * p_weight) + + (-p_pre + 3.0 * p_from - 3.0 * p_to + p_post) * (p_weight * p_weight * p_weight)); + } + static _ALWAYS_INLINE_ float cubic_interpolate(float p_from, float p_to, float p_pre, float p_post, float p_weight) { + return 0.5f * + ((p_from * 2.0f) + + (-p_pre + p_to) * p_weight + + (2.0f * p_pre - 5.0f * p_from + 4.0f * p_to - p_post) * (p_weight * p_weight) + + (-p_pre + 3.0f * p_from - 3.0f * p_to + p_post) * (p_weight * p_weight * p_weight)); + } + static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) { double difference = fmod(p_to - p_from, Math_TAU); double distance = fmod(2.0 * difference, Math_TAU) - difference; diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 120b66e432..ed4266b115 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -153,22 +153,10 @@ Vector2 Vector2::limit_length(const real_t p_len) const { } Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const { - Vector2 p0 = p_pre_a; - Vector2 p1 = *this; - Vector2 p2 = p_b; - Vector2 p3 = p_post_b; - - real_t t = p_weight; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector2 out; - out = 0.5f * - ((p1 * 2.0f) + - (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); - return out; + Vector2 res = *this; + res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); + res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); + return res; } Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const { diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index bafb01da59..998c437a22 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -83,22 +83,11 @@ Vector3 Vector3::limit_length(const real_t p_len) const { } Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { - Vector3 p0 = p_pre_a; - Vector3 p1 = *this; - Vector3 p2 = p_b; - Vector3 p3 = p_post_b; - - real_t t = p_weight; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector3 out; - out = 0.5f * - ((p1 * 2.0f) + - (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); - return out; + Vector3 res = *this; + res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); + res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); + res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight); + return res; } Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index 60950099d2..e83c71098d 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -231,6 +231,10 @@ struct VariantUtilityFunctions { return Math::lerp(from, to, weight); } + static inline double cubic_interpolate(double from, double to, double pre, double post, double weight) { + return Math::cubic_interpolate(from, to, pre, post, weight); + } + static inline double lerp_angle(double from, double to, double weight) { return Math::lerp_angle(from, to, weight); } @@ -1204,6 +1208,7 @@ void Variant::_register_variant_utility_functions() { FUNCBINDR(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); + FUNCBINDR(cubic_interpolate, sarray("from", "to", "pre", "post", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(inverse_lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(range_lerp, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH); diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 4c0f89f14d..93439b82f9 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -221,6 +221,17 @@ [/codeblock] </description> </method> + <method name="cubic_interpolate"> + <return type="float" /> + <argument index="0" name="from" type="float" /> + <argument index="1" name="to" type="float" /> + <argument index="2" name="pre" type="float" /> + <argument index="3" name="post" type="float" /> + <argument index="4" name="weight" type="float" /> + <description> + Cubic interpolates between two values by the factor defined in [code]weight[/code] with pre and post values. + </description> + </method> <method name="db2linear"> <return type="float" /> <argument index="0" name="db" type="float" /> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index bfe9600084..ce213da6a7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -180,6 +180,24 @@ namespace Godot } /// <summary> + /// Cubic interpolates between two values by a normalized value with pre and post values. + /// </summary> + /// <param name="from">The start value for interpolation.</param> + /// <param name="to">The destination value for interpolation.</param> + /// <param name="pre">The value which before "from" value for interpolation.</param> + /// <param name="post">The value which after "to" value for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting value of the interpolation.</returns> + public static real_t CubicInterpolate(real_t from, real_t to, real_t pre, real_t post, real_t weight) + { + return 0.5f * + ((from * 2.0f) + + (-pre + to) * weight + + (2.0f * pre - 5.0f * from + 4.0f * to - post) * (weight * weight) + + (-pre + 3.0f * from - 3.0f * to + post) * (weight * weight * weight)); + } + + /// <summary> /// Converts an angle expressed in degrees to radians. /// </summary> /// <param name="deg">An angle expressed in degrees.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index fa7838633c..8679f28132 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -204,20 +204,10 @@ namespace Godot /// <returns>The interpolated vector.</returns> public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) { - Vector2 p0 = preA; - Vector2 p1 = this; - Vector2 p2 = b; - Vector2 p3 = postB; - - real_t t = weight; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return 0.5f * ( - (p1 * 2.0f) + - ((-p0 + p2) * t) + - (((2.0f * p0) - (5.0f * p1) + (4 * p2) - p3) * t2) + - ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3) + return new Vector2 + ( + Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight), + Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight) ); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 0faf13f8b7..1e60fb9523 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -195,19 +195,11 @@ namespace Godot /// <returns>The interpolated vector.</returns> public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) { - Vector3 p0 = preA; - Vector3 p1 = this; - Vector3 p2 = b; - Vector3 p3 = postB; - - real_t t = weight; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return 0.5f * ( - (p1 * 2.0f) + ((-p0 + p2) * t) + - (((2.0f * p0) - (5.0f * p1) + (4f * p2) - p3) * t2) + - ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3) + return new Vector3 + ( + Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight), + Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight), + Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight) ); } diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 1ac5768755..55afacbea1 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -96,123 +96,125 @@ <constant name="MATH_LERP" value="26" enum="BuiltinFunc"> Returns a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. </constant> - <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc"> + <constant name="MATH_CUBIC_INTERPOLATE" value="27" enum="BuiltinFunc"> </constant> - <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc"> + <constant name="MATH_INVERSE_LERP" value="28" enum="BuiltinFunc"> </constant> - <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc"> + <constant name="MATH_RANGE_LERP" value="29" enum="BuiltinFunc"> + </constant> + <constant name="MATH_MOVE_TOWARD" value="30" enum="BuiltinFunc"> Moves the number toward a value, based on the third input. </constant> - <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc"> + <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> - <constant name="MATH_RANDI" value="31" enum="BuiltinFunc"> + <constant name="MATH_RANDI" value="32" enum="BuiltinFunc"> Returns a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> - <constant name="MATH_RANDF" value="32" enum="BuiltinFunc"> + <constant name="MATH_RANDF" value="33" enum="BuiltinFunc"> Returns a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> - <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc"> + <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc"> Returns a random 32-bit integer value between the two inputs. </constant> - <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> + <constant name="MATH_RANDF_RANGE" value="35" enum="BuiltinFunc"> Returns a random floating-point value between the two inputs. </constant> - <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc"> + <constant name="MATH_RANDFN" value="36" enum="BuiltinFunc"> Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution. </constant> - <constant name="MATH_SEED" value="36" enum="BuiltinFunc"> + <constant name="MATH_SEED" value="37" enum="BuiltinFunc"> Set the seed for the random number generator. </constant> - <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> + <constant name="MATH_RANDSEED" value="38" enum="BuiltinFunc"> Returns a random value from the given seed, along with the new seed. </constant> - <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> + <constant name="MATH_DEG2RAD" value="39" enum="BuiltinFunc"> Convert the input from degrees to radians. </constant> - <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc"> + <constant name="MATH_RAD2DEG" value="40" enum="BuiltinFunc"> Convert the input from radians to degrees. </constant> - <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc"> + <constant name="MATH_LINEAR2DB" value="41" enum="BuiltinFunc"> Convert the input from linear volume to decibel volume. </constant> - <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc"> + <constant name="MATH_DB2LINEAR" value="42" enum="BuiltinFunc"> Convert the input from decibel volume to linear volume. </constant> - <constant name="MATH_WRAP" value="42" enum="BuiltinFunc"> + <constant name="MATH_WRAP" value="43" enum="BuiltinFunc"> </constant> - <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc"> + <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc"> </constant> - <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc"> + <constant name="MATH_PINGPONG" value="45" enum="BuiltinFunc"> Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive. </constant> - <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> + <constant name="LOGIC_MAX" value="46" enum="BuiltinFunc"> Returns the greater of the two numbers, also known as their maximum. </constant> - <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> + <constant name="LOGIC_MIN" value="47" enum="BuiltinFunc"> Returns the lesser of the two numbers, also known as their minimum. </constant> - <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> + <constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc"> Returns the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> - <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> + <constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc"> Returns the nearest power of 2 to the input. </constant> - <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> + <constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc"> Create a [WeakRef] from the input. </constant> - <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc"> + <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc"> Convert between types. </constant> - <constant name="TYPE_OF" value="51" enum="BuiltinFunc"> + <constant name="TYPE_OF" value="52" enum="BuiltinFunc"> Returns the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> - <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc"> + <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc"> Checks if a type is registered in the [ClassDB]. </constant> - <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc"> + <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc"> Returns a character with the given ascii value. </constant> - <constant name="TEXT_STR" value="54" enum="BuiltinFunc"> + <constant name="TEXT_STR" value="55" enum="BuiltinFunc"> Convert the input to a string. </constant> - <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc"> + <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc"> Print the given string to the output window. </constant> - <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc"> + <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc"> Print the given string to the standard error output. </constant> - <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc"> + <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc"> Print the given string to the standard output, without adding a newline. </constant> - <constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc"> + <constant name="TEXT_PRINT_VERBOSE" value="59" enum="BuiltinFunc"> </constant> - <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc"> + <constant name="VAR_TO_STR" value="60" enum="BuiltinFunc"> Serialize a [Variant] to a string. </constant> - <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc"> + <constant name="STR_TO_VAR" value="61" enum="BuiltinFunc"> Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]. </constant> - <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc"> + <constant name="VAR_TO_BYTES" value="62" enum="BuiltinFunc"> Serialize a [Variant] to a [PackedByteArray]. </constant> - <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> + <constant name="BYTES_TO_VAR" value="63" enum="BuiltinFunc"> Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. </constant> - <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> + <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc"> Returns a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] </constant> - <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc"> + <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc"> </constant> - <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc"> + <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc"> </constant> - <constant name="TEXT_ORD" value="66" enum="BuiltinFunc"> + <constant name="TEXT_ORD" value="67" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> + <constant name="FUNC_MAX" value="68" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index fd55796a66..f6bc855a50 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -65,6 +65,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "step_decimals", "snapped", "lerp", + "cubic_interpolate", "inverse_lerp", "range_lerp", "move_toward", @@ -212,6 +213,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_WRAPF: case LOGIC_CLAMP: return 3; + case MATH_CUBIC_INTERPOLATE: case MATH_RANGE_LERP: return 5; case FUNC_MAX: { @@ -329,6 +331,19 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::FLOAT, "weight"); } } break; + case MATH_CUBIC_INTERPOLATE: { + if (p_idx == 0) { + return PropertyInfo(Variant::FLOAT, "from"); + } else if (p_idx == 1) { + return PropertyInfo(Variant::FLOAT, "to"); + } else if (p_idx == 2) { + return PropertyInfo(Variant::FLOAT, "pre"); + } else if (p_idx == 3) { + return PropertyInfo(Variant::FLOAT, "post"); + } else { + return PropertyInfo(Variant::FLOAT, "weight"); + } + } break; case MATH_RANGE_LERP: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "value"); @@ -525,6 +540,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons } break; case MATH_SNAPPED: case MATH_LERP: + case MATH_CUBIC_INTERPOLATE: case MATH_LERP_ANGLE: case MATH_INVERSE_LERP: case MATH_RANGE_LERP: @@ -795,6 +811,14 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in VALIDATE_ARG_NUM(2); *r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]); } break; + case VisualScriptBuiltinFunc::MATH_CUBIC_INTERPOLATE: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + VALIDATE_ARG_NUM(2); + VALIDATE_ARG_NUM(3); + VALIDATE_ARG_NUM(4); + *r_return = Math::cubic_interpolate((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]); + } break; case VisualScriptBuiltinFunc::MATH_LERP_ANGLE: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); @@ -1220,6 +1244,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_STEP_DECIMALS); BIND_ENUM_CONSTANT(MATH_SNAPPED); BIND_ENUM_CONSTANT(MATH_LERP); + BIND_ENUM_CONSTANT(MATH_CUBIC_INTERPOLATE); BIND_ENUM_CONSTANT(MATH_INVERSE_LERP); BIND_ENUM_CONSTANT(MATH_RANGE_LERP); BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD); @@ -1309,6 +1334,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/step_decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEP_DECIMALS>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/snapped", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SNAPPED>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/cubic_interpolate", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CUBIC_INTERPOLATE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index d689296233..18935b9995 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -65,6 +65,7 @@ public: MATH_STEP_DECIMALS, MATH_SNAPPED, MATH_LERP, + MATH_CUBIC_INTERPOLATE, MATH_INVERSE_LERP, MATH_RANGE_LERP, MATH_MOVE_TOWARD, diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b6151bccf4..bc533ff022 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2320,22 +2320,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) { //mix of real and int + real_t a = p_a; + real_t b = p_b; + real_t pa = p_pre_a; + real_t pb = p_post_b; - real_t p0 = p_pre_a; - real_t p1 = p_a; - real_t p2 = p_b; - real_t p3 = p_post_b; - - real_t t = p_c; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return 0.5f * - ((p1 * 2.0f) + - (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); - + return Math::cubic_interpolate(a, b, pa, pb, p_c); } else if ((vformat & (vformat - 1))) { return p_a; //can't interpolate, mix of types } |