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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-15 08:02:14 +0200
committerGitHub <noreply@github.com>2019-07-15 08:02:14 +0200
commit71cd4fa40dd339c35ce3372a18709adc00b34305 (patch)
treec0f2d497ef7a932f8ac793fe814db2860d22d4dd
parent0471e4d578d6675a4c20d8b6a328a456cfd84a4a (diff)
parent381faf83c33c3f2c1e42e12b511d1b3ea9e50582 (diff)
Merge pull request #30510 from sparkart/master
Fix GraphNode immediately losing focus
-rw-r--r--scene/gui/graph_node.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 6463ee5ad5..222c75b21d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -599,6 +599,8 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
+ //send focus to parent
+ get_parent_control()->grab_focus();
emit_signal("close_request");
accept_event();
return;
@@ -615,9 +617,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
return;
}
- //send focus to parent
emit_signal("raise_request");
- get_parent_control()->grab_focus();
}
if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {