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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-11-05 15:08:57 -0700 |
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committer | GitHub <noreply@github.com> | 2021-11-05 15:08:57 -0700 |
commit | 70c82d9d3d8bce1510d3e910a03627567d2c5741 (patch) | |
tree | a72bdd9095907a1b3bf5ca3a923fe1cf54bc6620 | |
parent | 13aaa7312427e98661dba0183cbbee6bbc8f6542 (diff) | |
parent | 03903fdeec0023d4c504a7399d248257e6756f4c (diff) |
Merge pull request #54642 from BoilingFusion/master
Fix the volume calculation for cylinders
-rw-r--r-- | servers/physics_3d/godot_shape_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_shape_3d.h b/servers/physics_3d/godot_shape_3d.h index 8822d9487b..67497ba9b7 100644 --- a/servers/physics_3d/godot_shape_3d.h +++ b/servers/physics_3d/godot_shape_3d.h @@ -256,7 +256,7 @@ public: _FORCE_INLINE_ real_t get_height() const { return height; } _FORCE_INLINE_ real_t get_radius() const { return radius; } - virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; } + virtual real_t get_area() const override { return height * Math_PI * radius * radius; } virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; } |