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authorHendrik Brucker <hendrik.brucker@mail.de>2022-05-30 15:38:13 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2022-05-30 17:33:01 +0200
commit70c234f3e3b7e673df5dd2528782e32ef14f1c31 (patch)
treef83da9ff124d39f4f716682329cb0e7cb8b15073
parent3ed2a0428c7341afae9a35f2b2786fe4a06ad306 (diff)
Improve Graphedit connection lines
-rw-r--r--doc/classes/GraphEdit.xml7
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp5
-rw-r--r--scene/gui/graph_edit.cpp31
-rw-r--r--scene/gui/graph_edit.h4
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
9 files changed, 48 insertions, 12 deletions
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 1d3e3f61f7..965dbe7449 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -202,6 +202,9 @@
<member name="connection_lines_antialiased" type="bool" setter="set_connection_lines_antialiased" getter="is_connection_lines_antialiased" default="true">
If [code]true[/code], the lines between nodes will use antialiasing.
</member>
+ <member name="connection_lines_curvature" type="float" setter="set_connection_lines_curvature" getter="get_connection_lines_curvature" default="0.5">
+ The curvature of the lines between the nodes. 0 results in straight lines.
+ </member>
<member name="connection_lines_thickness" type="float" setter="set_connection_lines_thickness" getter="get_connection_lines_thickness" default="2.0">
The thickness of the lines between the nodes.
</member>
@@ -372,10 +375,6 @@
<theme_item name="selection_stroke" data_type="color" type="Color" default="Color(1, 1, 1, 0.8)">
The outline color of the selection rectangle.
</theme_item>
- <theme_item name="bezier_len_neg" data_type="constant" type="int" default="160">
- </theme_item>
- <theme_item name="bezier_len_pos" data_type="constant" type="int" default="80">
- </theme_item>
<theme_item name="port_hotzone_inner_extent" data_type="constant" type="int" default="22">
The horizontal range within which a port can be grabbed (inner side).
</theme_item>
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 31ce31a437..504e09aa36 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -681,6 +681,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Visual editors
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01")
/* Run */
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 550a73ed72..352cd453a7 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1446,8 +1446,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("snap", "GraphEdit", theme->get_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
theme->set_icon("minimap", "GraphEdit", theme->get_icon(SNAME("GridMinimap"), SNAME("EditorIcons")));
theme->set_icon("layout", "GraphEdit", theme->get_icon(SNAME("GridLayout"), SNAME("EditorIcons")));
- theme->set_constant("bezier_len_pos", "GraphEdit", 80 * EDSCALE);
- theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE);
// GraphEditMinimap
Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 8c8505283c..5e703cf814 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -264,6 +264,8 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
}
void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
@@ -969,6 +971,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->connect("connection_from_empty", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_from_empty));
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
VSeparator *vs = memnew(VSeparator);
graph->get_zoom_hbox()->add_child(vs);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 6e13a31a1f..642973648e 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1745,6 +1745,8 @@ void VisualShaderEditor::_update_graph() {
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
}
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
@@ -4675,6 +4677,8 @@ VisualShaderEditor::VisualShaderEditor() {
graph->set_drag_forwarding(this);
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 7454c8076f..684faf7c8e 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -980,6 +980,9 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
+
// Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything.
graph->call_deferred(SNAME("set_scroll_ofs"), script->get_scroll() * EDSCALE);
updating_graph = false;
@@ -4593,6 +4596,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->set_drag_forwarding(this);
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
+ float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
+ graph->set_connection_lines_curvature(graph_lines_curvature);
graph->hide();
graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed));
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index d762117c02..446d9e800a 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -857,13 +857,23 @@ PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const V
return ret;
}
+ float x_diff = (p_to.x - p_from.x);
+ float cp_offset = x_diff * lines_curvature;
+ if (x_diff < 0) {
+ cp_offset *= -1;
+ }
+
Curve2D curve;
- Vector<Color> colors;
curve.add_point(p_from);
- curve.set_point_out(0, Vector2(60, 0));
+ curve.set_point_out(0, Vector2(cp_offset, 0));
curve.add_point(p_to);
- curve.set_point_in(1, Vector2(-60, 0));
- return curve.tessellate();
+ curve.set_point_in(1, Vector2(-cp_offset, 0));
+
+ if (lines_curvature > 0) {
+ return curve.tessellate(5, 2.0);
+ } else {
+ return curve.tessellate(1);
+ }
}
void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) {
@@ -1684,6 +1694,15 @@ void GraphEdit::_minimap_toggled() {
}
}
+void GraphEdit::set_connection_lines_curvature(float p_curvature) {
+ lines_curvature = p_curvature;
+ update();
+}
+
+float GraphEdit::get_connection_lines_curvature() const {
+ return lines_curvature;
+}
+
void GraphEdit::set_connection_lines_thickness(float p_thickness) {
lines_thickness = p_thickness;
update();
@@ -2262,6 +2281,9 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_snap", "enable"), &GraphEdit::set_use_snap);
ClassDB::bind_method(D_METHOD("is_using_snap"), &GraphEdit::is_using_snap);
+ ClassDB::bind_method(D_METHOD("set_connection_lines_curvature", "curvature"), &GraphEdit::set_connection_lines_curvature);
+ ClassDB::bind_method(D_METHOD("get_connection_lines_curvature"), &GraphEdit::get_connection_lines_curvature);
+
ClassDB::bind_method(D_METHOD("set_connection_lines_thickness", "pixels"), &GraphEdit::set_connection_lines_thickness);
ClassDB::bind_method(D_METHOD("get_connection_lines_thickness"), &GraphEdit::get_connection_lines_thickness);
@@ -2298,6 +2320,7 @@ void GraphEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme");
ADD_GROUP("Connection Lines", "connection_lines");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_curvature"), "set_connection_lines_curvature", "get_connection_lines_curvature");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness"), "set_connection_lines_thickness", "get_connection_lines_thickness");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "connection_lines_antialiased"), "set_connection_lines_antialiased", "is_connection_lines_antialiased");
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index f421aa9116..02e90e4717 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -178,6 +178,7 @@ private:
List<Connection> connections;
float lines_thickness = 2.0f;
+ float lines_curvature = 0.5f;
bool lines_antialiased = true;
PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to);
@@ -344,6 +345,9 @@ public:
int get_snap() const;
void set_snap(int p_snap);
+ void set_connection_lines_curvature(float p_curvature);
+ float get_connection_lines_curvature() const;
+
void set_connection_lines_thickness(float p_thickness);
float get_connection_lines_thickness() const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 6b720ecd39..5fcaf8f2c4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -1004,8 +1004,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3));
theme->set_color("selection_stroke", "GraphEdit", Color(1, 1, 1, 0.8));
theme->set_color("activity", "GraphEdit", Color(1, 1, 1));
- theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
- theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
// Visual Node Ports