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author | Juan Linietsky <reduzio@gmail.com> | 2018-04-07 15:53:05 -0300 |
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committer | GitHub <noreply@github.com> | 2018-04-07 15:53:05 -0300 |
commit | 704244ed886487f67308400def65a4274e549d5c (patch) | |
tree | d53d8293e4bce6958ff1fafa6e56369a85892d3b | |
parent | 3ad9e4740c35ec20fdd6942f13047ebd53ea203e (diff) | |
parent | d8765dd103b806129ff762480fc919f6727ad7ad (diff) |
Merge pull request #18032 from RandomShaper/fix-gltf-skeletons
Fix skeleton import from glTF
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 321d29f2f6..af79f9946a 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -1732,14 +1732,19 @@ void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vecto for (int i = 0; i < n->joints.size(); i++) { ERR_FAIL_COND(n->joints[i].skin < 0); - int bone_index = skeletons[n->joints[i].skin]->get_bone_count(); - skeletons[n->joints[i].skin]->add_bone(n->name); + int bone_index = n->joints[i].bone; + + Skeleton *s = skeletons[n->joints[i].skin]; + while (s->get_bone_count() <= bone_index) { + s->add_bone("Bone " + itos(s->get_bone_count())); + } + if (p_parent_bones.size()) { - skeletons[n->joints[i].skin]->set_bone_parent(bone_index, p_parent_bones[i]); + s->set_bone_parent(bone_index, p_parent_bones[i]); } - skeletons[n->joints[i].skin]->set_bone_rest(bone_index, state.skins[n->joints[i].skin].bones[n->joints[i].bone].inverse_bind.affine_inverse()); + s->set_bone_rest(bone_index, state.skins[n->joints[i].skin].bones[n->joints[i].bone].inverse_bind.affine_inverse()); - n->godot_nodes.push_back(skeletons[n->joints[i].skin]); + n->godot_nodes.push_back(s); n->joints[i].godot_bone_index = bone_index; parent_bones.push_back(bone_index); } |