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authorJonathan Nicholl <jonathantnicholl@gmail.com>2022-08-24 15:55:11 -0400
committerJonathan Nicholl <jonathantnicholl@gmail.com>2022-08-24 16:08:01 -0400
commit6ff41a3fcd34a515e51a9b268fcf0d70ae0534bc (patch)
tree7738de8a1d3ec1481d70ef4895a58f87925fca59
parentd0a2a4c98195eb8a43713286b5b865dfbed05163 (diff)
Fix Blender file path check to require a directory
-rw-r--r--modules/gltf/register_types.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index cc1ca9131d..dbbccc9bcc 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -73,8 +73,8 @@ static void _editor_init() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) {
WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
- } else if (!da->file_exists(blender3_path)) {
- WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
+ } else if (!da->dir_exists(blender3_path)) {
+ WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
} else {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();