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authorRémi Verschelde <rverschelde@gmail.com>2017-10-27 16:04:41 +0200
committerGitHub <noreply@github.com>2017-10-27 16:04:41 +0200
commit6fc2fffb459e8c6deb87fe795e8103747f09b077 (patch)
treed4f46c5f3bd99a839bf6fdbbc2142b68290cfffe
parentad85224ebcf7bbad5565457d355c429b02190c58 (diff)
parent2c00b68175c396f770c8ac363291246b82a12c68 (diff)
Merge pull request #12435 from scayze/gl_frot_face
Fix shader compiler typo 'gl_FrotFace'
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 5fe7b53a7d..f39342b680 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
- actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing";
+ actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";