diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-27 16:04:41 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-10-27 16:04:41 +0200 |
commit | 6fc2fffb459e8c6deb87fe795e8103747f09b077 (patch) | |
tree | d4f46c5f3bd99a839bf6fdbbc2142b68290cfffe | |
parent | ad85224ebcf7bbad5565457d355c429b02190c58 (diff) | |
parent | 2c00b68175c396f770c8ac363291246b82a12c68 (diff) |
Merge pull request #12435 from scayze/gl_frot_face
Fix shader compiler typo 'gl_FrotFace'
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 5fe7b53a7d..f39342b680 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { //actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; - actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing"; + actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; |