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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2023-02-21 08:30:28 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2023-02-21 08:30:28 +0200
commit6f418a3441170ec993709800cb58a60da9676f28 (patch)
tree6e66e2c0e0766f06b0ff8e3a62c659ac92bb46ec
parent62d4d8bfc63506fe382ae21cfe040fe4f03df8c8 (diff)
[macOS] Fix Input.warp_mouse shifted by one screen pixel.
-rw-r--r--platform/macos/display_server_macos.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 14778b5f03..e8eb5b419b 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -2024,7 +2024,7 @@ void DisplayServerMacOS::warp_mouse(const Point2i &p_position) {
// Local point in window coords.
const NSRect contentRect = [wd.window_view frame];
const float scale = screen_get_max_scale();
- NSRect pointInWindowRect = NSMakeRect(p_position.x / scale, contentRect.size.height - (p_position.y / scale - 1), 0, 0);
+ NSRect pointInWindowRect = NSMakeRect(p_position.x / scale, contentRect.size.height - (p_position.y / scale), scale, scale);
NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
// Point in scren coords.