summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNathan Lovato <nathan@gdquest.com>2019-06-03 19:27:37 +0900
committerNathan Lovato <nathan@gdquest.com>2019-06-04 10:00:17 +0900
commit6f1f887078b8259850c9b31a63ab4e81f6e9c1e0 (patch)
tree287f08f367358965cc4fd836c9161f052bd4547e
parenta25e52fb72dbf86e2af1787704ce6041e7b86799 (diff)
Improve @GDScript.assert documentation
Mention that assert only runs in debug builds, closes #29154
-rw-r--r--doc/classes/@GDScript.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 553fd4d629..b6de5dbf62 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -92,13 +92,13 @@
<argument index="0" name="condition" type="bool">
</argument>
<description>
- Assert that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code] a fatal error is generated and the program is halted. Useful for debugging to make sure a value is always [code]true[/code].
+ Asserts that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development.
[codeblock]
- # Speed should always be between 0 and 20
+ # Imagine we always want speed to be between 0 and 20
speed = -10
- assert(speed &lt; 20) # Is true and program continues
- assert(speed &gt;= 0) # Is false and program stops
- assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # Or combined
+ assert(speed &lt; 20) # True, the program will continue
+ assert(speed &gt;= 0) # False, the program will stop
+ assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # You can also combine the two conditional statements in one check
[/codeblock]
</description>
</method>