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authorJuan Linietsky <reduzio@gmail.com>2019-10-05 10:27:43 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:03:49 +0100
commit6ee2f5e6b6663f5a4987954d43bb6df6d1f62d2a (patch)
treebef9b4f01f535c8736874199b2fbd928e1000d73
parent6075c5f9bf6cf3362c51e0915555361d34954215 (diff)
More GIProbe work and fixes
-rw-r--r--core/engine.cpp4
-rw-r--r--core/engine.h3
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp175
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h3
-rw-r--r--drivers/vulkan/vulkan_context.cpp6
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp8
-rw-r--r--editor/plugins/spatial_editor_plugin.h1
-rw-r--r--main/main.cpp4
-rw-r--r--platform/x11/os_x11.cpp4
-rw-r--r--scene/3d/cpu_particles.cpp2
-rw-r--r--scene/3d/gi_probe.cpp1
-rw-r--r--scene/main/viewport.h1
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_rd.cpp6
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp9
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp30
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_rd.h3
-rw-r--r--servers/visual/rasterizer_rd/shaders/giprobe.glsl26
-rw-r--r--servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl5
-rw-r--r--servers/visual/rasterizer_rd/shaders/scene_forward.glsl6
-rw-r--r--servers/visual/rendering_device.h13
-rw-r--r--servers/visual/visual_server_scene.cpp35
-rw-r--r--servers/visual_server.h1
22 files changed, 233 insertions, 113 deletions
diff --git a/core/engine.cpp b/core/engine.cpp
index 1772cc7c48..85ad175f38 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -214,6 +214,9 @@ Engine *Engine::get_singleton() {
return singleton;
}
+bool Engine::is_abort_on_gpu_errors_enabled() const {
+ return abort_on_gpu_errors;
+}
Engine::Engine() {
singleton = this;
@@ -232,4 +235,5 @@ Engine::Engine() {
_frame_ticks = 0;
_frame_step = 0;
editor_hint = false;
+ abort_on_gpu_errors = false;
}
diff --git a/core/engine.h b/core/engine.h
index 1aab907ac8..cfe3a918fc 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -64,6 +64,7 @@ private:
bool _pixel_snap;
uint64_t _physics_frames;
float _physics_interpolation_fraction;
+ bool abort_on_gpu_errors;
uint64_t _idle_frames;
bool _in_physics;
@@ -126,6 +127,8 @@ public:
Dictionary get_license_info() const;
String get_license_text() const;
+ bool is_abort_on_gpu_errors_enabled() const;
+
Engine();
virtual ~Engine() {}
};
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index f644acc3be..16e25039f8 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1250,7 +1250,7 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
allocInfo.pUserData = NULL;
VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size));
p_buffer->size = p_size;
p_buffer->buffer_info.buffer = p_buffer->buffer;
p_buffer->buffer_info.offset = 0;
@@ -1857,6 +1857,8 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
+ _THREAD_SAFE_METHOD_
+
Texture *src_texture = texture_owner.getornull(p_with_texture);
ERR_FAIL_COND_V(!src_texture, RID());
@@ -1938,6 +1940,8 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
+ _THREAD_SAFE_METHOD_
+
Texture *src_texture = texture_owner.getornull(p_with_texture);
ERR_FAIL_COND_V(!src_texture, RID());
@@ -2314,6 +2318,9 @@ PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture
}
PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
+
+ _THREAD_SAFE_METHOD_
+
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
@@ -2416,6 +2423,10 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
{
+ //despite textures being in block sizes, spec requiers they are in pixel sizes (?)
+ uint32_t computed_w = tex->width;
+ uint32_t computed_h = tex->height;
+
for (uint32_t i = 0; i < tex->mipmaps; i++) {
uint32_t mm_width, mm_height, mm_depth;
@@ -2438,11 +2449,14 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
image_copy_region.dstOffset.y = 0;
image_copy_region.dstOffset.z = 0;
- image_copy_region.extent.width = mm_width;
- image_copy_region.extent.height = mm_height;
- image_copy_region.extent.depth = mm_depth;
+ image_copy_region.extent.width = computed_w;
+ image_copy_region.extent.height = computed_h;
+ image_copy_region.extent.depth = mm_depth; //block is only x,y so this is fine anyway
vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
+
+ computed_w = MAX(1, computed_w >> 1);
+ computed_h = MAX(1, computed_h >> 1);
}
}
@@ -2500,6 +2514,8 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
}
bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
+ _THREAD_SAFE_METHOD_
+
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!tex, false);
return tex->owner.is_valid();
@@ -2511,6 +2527,8 @@ bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
+ _THREAD_SAFE_METHOD_
+
Texture *src_tex = texture_owner.getornull(p_from_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
@@ -2681,6 +2699,8 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
+ _THREAD_SAFE_METHOD_
+
Texture *src_tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
@@ -4010,6 +4030,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
+ _THREAD_SAFE_METHOD_
+
const Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, 0);
return shader->vertex_input_mask;
@@ -4690,6 +4712,8 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
+ _THREAD_SAFE_METHOD_
+
Buffer *buffer = NULL;
if (vertex_buffer_owner.owns(p_buffer)) {
buffer = vertex_buffer_owner.getornull(p_buffer);
@@ -6077,7 +6101,7 @@ void RenderingDeviceVulkan::draw_list_end() {
// To ensure proper synchronization, we must make sure rendering is done before:
// * Some buffer is copied
// * Another render pass happens (since we may be done
- _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
+ _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
}
/***********************/
@@ -6284,9 +6308,12 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(p_x_groups > limits.maxComputeWorkGroupCount[0]);
- ERR_FAIL_COND(p_y_groups > limits.maxComputeWorkGroupCount[1]);
- ERR_FAIL_COND(p_z_groups > limits.maxComputeWorkGroupCount[2]);
+ ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
+ "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
+ ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
+ "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
+ ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
+ "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
@@ -6500,24 +6527,75 @@ void RenderingDeviceVulkan::free(RID p_id) {
_free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
_free_internal(p_id);
}
-
-void RenderingDeviceVulkan::finalize_frame() {
+void RenderingDeviceVulkan::swap_buffers() {
_THREAD_SAFE_METHOD_
- if (draw_list) {
- ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
- }
+ { //finalize frame
- if (compute_list) {
- ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
+ if (draw_list) {
+ ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
+ }
+
+ if (compute_list) {
+ ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
+ }
+
+ { //complete the setup buffer (that needs to be processed before anything else)
+ vkEndCommandBuffer(frames[frame].setup_command_buffer);
+ vkEndCommandBuffer(frames[frame].draw_command_buffer);
+ }
+ screen_prepared = false;
}
- { //complete the setup buffer (that needs to be processed before anything else)
- vkEndCommandBuffer(frames[frame].setup_command_buffer);
- vkEndCommandBuffer(frames[frame].draw_command_buffer);
+ //swap buffers
+ context->swap_buffers();
+
+ { //advance frame
+
+ frame = (frame + 1) % frame_count;
+
+ //erase pending resources
+ _free_pending_resources(frame);
+
+ //create setup command buffer and set as the setup buffer
+
+ {
+ VkCommandBufferBeginInfo cmdbuf_begin;
+ cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmdbuf_begin.pNext = NULL;
+ cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+ cmdbuf_begin.pInheritanceInfo = NULL;
+
+ VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
+ ERR_FAIL_COND(err);
+
+ err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
+ ERR_FAIL_COND(err);
+ context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
+ err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
+ ERR_FAIL_COND(err);
+ context->append_command_buffer(frames[frame].draw_command_buffer);
+ }
+
+ //advance current frame
+ frames_drawn++;
+ //advance staging buffer if used
+ if (staging_buffer_used) {
+ staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
+ staging_buffer_used = false;
+ }
+
+ if (frames[frame].timestamp_count) {
+ vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
+ SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
+ SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
+ }
+
+ frames[frame].timestamp_result_count = frames[frame].timestamp_count;
+ frames[frame].timestamp_count = 0;
+ frames[frame].index = Engine::get_singleton()->get_frames_drawn();
}
- screen_prepared = false;
}
void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
@@ -6630,55 +6708,6 @@ void RenderingDeviceVulkan::prepare_screen_for_drawing() {
screen_prepared = true;
}
-void RenderingDeviceVulkan::advance_frame() {
-
- _THREAD_SAFE_METHOD_
-
- //advance the frame
- frame = (frame + 1) % frame_count;
-
- //erase pending resources
- _free_pending_resources(frame);
-
- //create setup command buffer and set as the setup buffer
-
- {
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = NULL;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = NULL;
-
- VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
- ERR_FAIL_COND(err);
-
- err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND(err);
- context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
- err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND(err);
- context->append_command_buffer(frames[frame].draw_command_buffer);
- }
-
- //advance current frame
- frames_drawn++;
- //advance staging buffer if used
- if (staging_buffer_used) {
- staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
- staging_buffer_used = false;
- }
-
- if (frames[frame].timestamp_count) {
- vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
- SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
- SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
- }
-
- frames[frame].timestamp_result_count = frames[frame].timestamp_count;
- frames[frame].timestamp_count = 0;
- frames[frame].index = Engine::get_singleton()->get_frames_drawn();
-}
-
uint32_t RenderingDeviceVulkan::get_frame_delay() const {
return frame_count;
}
@@ -6793,7 +6822,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
{
//begin the first command buffer for the first frame, so
- //setting up things can be done in the meantime until finalize_frame(), which is called before advance.
+ //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdbuf_begin.pNext = NULL;
@@ -6957,6 +6986,14 @@ int RenderingDeviceVulkan::limit_get(Limit p_limit) {
case LIMIT_MAX_VERTEX_INPUT_BINDINGS: return limits.maxVertexInputBindings;
case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE: return limits.maxVertexInputBindingStride;
case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return limits.minUniformBufferOffsetAlignment;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X: return limits.maxComputeWorkGroupCount[0];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y: return limits.maxComputeWorkGroupCount[1];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z: return limits.maxComputeWorkGroupCount[2];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS: return limits.maxComputeWorkGroupInvocations;
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X: return limits.maxComputeWorkGroupSize[0];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y: return limits.maxComputeWorkGroupSize[1];
+ case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z: return limits.maxComputeWorkGroupSize[2];
+
default: ERR_FAIL_V(0);
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index d487f4612e..6b7d9e7c98 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1116,8 +1116,7 @@ public:
void initialize(VulkanContext *p_context);
void finalize();
- virtual void finalize_frame();
- virtual void advance_frame();
+ virtual void swap_buffers();
virtual uint32_t get_frame_delay() const;
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 34ce79ab02..b6edf5f079 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "vulkan_context.h"
+#include "core/engine.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "core/version.h"
@@ -36,6 +37,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define VULKAN_DEBUG(m_text) print_line(m_text)
#define APP_SHORT_NAME "GodotEngine"
@@ -121,7 +123,9 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(VkDebugU
free(message);
- // abort();
+ if (Engine::get_singleton()->is_abort_on_gpu_errors_enabled()) {
+ abort();
+ }
// Don't bail out, but keep going.
return false;
}
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index c3f548493c..74190e32c5 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2767,7 +2767,8 @@ void SpatialEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO:
- case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING: {
+ case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING:
+ case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
@@ -2780,6 +2781,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
+ VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@@ -2792,7 +2794,8 @@ void SpatialEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
- Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING
+ Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
+ Viewport::DEBUG_DRAW_GI_PROBE_EMISSION
};
int idx = 0;
@@ -3635,6 +3638,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
+ display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced");
view_menu->get_popup()->add_separator();
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 7bd8ffa54c..8f09bdfece 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -172,6 +172,7 @@ class SpatialEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
+ VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
VIEW_MAX
diff --git a/main/main.cpp b/main/main.cpp
index fdc94fd896..1b8b95c4c3 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -286,6 +286,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
+ OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
OS::get_singleton()->print(" --remote-debug <address> Remote debug (<host/IP>:<port> address).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
@@ -548,6 +549,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
+ } else if (I->get() == "--gpu-abort") { // force windowed window
+
+ Engine::singleton->abort_on_gpu_errors = true;
} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
init_always_on_top = true;
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index e19e808df1..338194fcae 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -872,7 +872,6 @@ void OS_X11::finalize() {
if (context_gles2)
memdelete(context_gles2);
-
}
#endif
#if defined(VULKAN_ENABLED)
@@ -3146,11 +3145,12 @@ void OS_X11::swap_buffers() {
context_gles2->swap_buffers();
}
#endif
+ /* not needed for now
#if defined(VULKAN_ENABLED)
if (video_driver_index == VIDEO_DRIVER_VULKAN) {
context_vulkan->swap_buffers();
}
-#endif
+#endif*/
}
void OS_X11::alert(const String &p_alert, const String &p_title) {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 22b453f837..5d9a791e80 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1144,7 +1144,7 @@ void CPUParticles::_update_render_thread() {
update_mutex->lock();
#endif
if (can_update) {
- VS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
+ //VS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
can_update = false; //wait for next time
}
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 32afcc7935..52c4efb7f1 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -409,6 +409,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_giprobe_octree_size(), baker.get_giprobe_octree_cells(), baker.get_giprobe_data_cells(), baker.get_giprobe_level_cell_count());
set_probe_data(probe_data);
+ probe_data->set_edited(true); //so it gets saved
}
if (bake_end_function) {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 7399898a51..87bb8344b9 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -133,6 +133,7 @@ public:
DEBUG_DRAW_WIREFRAME,
DEBUG_DRAW_GI_PROBE_ALBEDO,
DEBUG_DRAW_GI_PROBE_LIGHTING,
+ DEBUG_DRAW_GI_PROBE_EMISSION,
DEBUG_DRAW_SHADOW_ATLAS,
DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_rd.cpp
index fc38b90b88..89465b580c 100644
--- a/servers/visual/rasterizer_rd/rasterizer_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_rd.cpp
@@ -84,12 +84,10 @@ void RasterizerRD::begin_frame(double frame_step) {
void RasterizerRD::end_frame(bool p_swap_buffers) {
- RD::get_singleton()->finalize_frame();
#ifndef _MSC_VER
-#warning not swapping buffers likely not an option for now, find another way
+#warning TODO: likely passa bool to swap buffers to avoid display?
#endif
- OS::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display?
- RD::get_singleton()->advance_frame(); //advance frame here, so any new call happens on new frame
+ RD::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display?
}
void RasterizerRD::initialize() {
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
index 502ac9196f..55974846f2 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
@@ -1899,7 +1899,7 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
_fill_instances(render_list.elements, render_list.element_count);
bool can_continue = true; //unless the middle buffers are needed
- bool debug_giprobes = debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING;
+ bool debug_giprobes = debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION;
bool using_separate_specular = false;
bool depth_pre_pass = depth_framebuffer.is_valid();
@@ -1930,7 +1930,7 @@ void RasterizerSceneForwardRD::_render_scene(RenderBufferData *p_buffer_data, co
CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
for (int i = 0; i < p_gi_probe_cull_count; i++) {
- _debug_giprobe(p_gi_probe_cull_result[i], draw_list, opaque_framebuffer, cm, debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, 1.0);
+ _debug_giprobe(p_gi_probe_cull_result[i], draw_list, opaque_framebuffer, cm, debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, debug_draw == VS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
}
RD::get_singleton()->draw_list_end();
}
@@ -2204,10 +2204,15 @@ void RasterizerSceneForwardRD::_update_render_base_uniform_set() {
} else {
u.ids.resize(slot_count);
}
+
+ print_line("updating slots, probe count: " + itos(slot_count));
for (int i = 0; i < slot_count; i++) {
RID probe = gi_probe_get_slots()[i];
+ if (probe.is_valid()) {
+ print_line("probe valid: " + itos(i));
+ }
if (gi_probe_is_anisotropic()) {
if (probe.is_null()) {
RID empty_tex = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
index 1b7d5a8e47..f039bae766 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -1439,6 +1439,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, const Vector<RID> &p_light_
}
gi_probe->last_probe_data_version = data_version;
+ gi_probe_slots_dirty = true;
}
// UDPDATE TIME
@@ -1510,6 +1511,8 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, const Vector<RID> &p_light_
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
int passes = storage->gi_probe_is_using_two_bounces(gi_probe->probe) ? 2 : 1;
+ int wg_size = 64;
+ int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
for (int pass = 0; pass < passes; pass++) {
@@ -1532,9 +1535,14 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, const Vector<RID> &p_light_
push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset;
push_constant.cell_count = gi_probe->mipmaps[i].cell_count;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
-
- RD::get_singleton()->compute_list_dispatch(compute_list, (gi_probe->mipmaps[i].cell_count - 1) / 64 + 1, 1, 1);
+ int wg_todo = (gi_probe->mipmaps[i].cell_count - 1) / wg_size + 1;
+ while (wg_todo) {
+ int wg_count = MIN(wg_todo, wg_limit_x);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
+ wg_todo -= wg_count;
+ push_constant.cell_offset += wg_count * wg_size;
+ }
}
RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done
@@ -1548,9 +1556,14 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, const Vector<RID> &p_light_
push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset;
push_constant.cell_count = gi_probe->mipmaps[i].cell_count;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
-
- RD::get_singleton()->compute_list_dispatch(compute_list, (gi_probe->mipmaps[i].cell_count - 1) / 64 + 1, 1, 1);
+ int wg_todo = (gi_probe->mipmaps[i].cell_count - 1) / wg_size + 1;
+ while (wg_todo) {
+ int wg_count = MIN(wg_todo, wg_limit_x);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
+ wg_todo -= wg_count;
+ push_constant.cell_offset += wg_count * wg_size;
+ }
}
}
@@ -1560,7 +1573,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, const Vector<RID> &p_light_
gi_probe->last_probe_version = storage->gi_probe_get_version(gi_probe->probe);
}
-void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, float p_alpha) {
+void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
@@ -1631,7 +1644,7 @@ void RasterizerSceneRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_lis
}
giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_debug_shader_version_shaders[0], 0);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, giprobe_debug_shader_version_pipelines[p_lighting ? GI_PROBE_DEBUG_LIGHT : GI_PROBE_DEBUG_COLOR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, giprobe_debug_shader_version_pipelines[p_emission ? GI_PROBE_DEBUG_EMISSION : p_lighting ? GI_PROBE_DEBUG_LIGHT : GI_PROBE_DEBUG_COLOR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, giprobe_debug_uniform_set, 0);
RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant));
RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36);
@@ -2007,6 +2020,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
Vector<String> versions;
versions.push_back("\n#define MODE_DEBUG_COLOR\n");
versions.push_back("\n#define MODE_DEBUG_LIGHT\n");
+ versions.push_back("\n#define MODE_DEBUG_EMISSION\n");
giprobe_debug_shader.initialize(versions, defines);
giprobe_debug_shader_version = giprobe_debug_shader.version_create();
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
index 7acb66c587..d05c9a9328 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h
@@ -27,7 +27,7 @@ protected:
virtual void _render_scene(RenderBufferData *p_buffer_data, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip) = 0;
- virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, float p_alpha);
+ virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
private:
int roughness_layers;
@@ -210,6 +210,7 @@ private:
enum {
GI_PROBE_DEBUG_COLOR,
GI_PROBE_DEBUG_LIGHT,
+ GI_PROBE_DEBUG_EMISSION,
GI_PROBE_DEBUG_MAX
};
diff --git a/servers/visual/rasterizer_rd/shaders/giprobe.glsl b/servers/visual/rasterizer_rd/shaders/giprobe.glsl
index 35b8d6ba6b..a723490e8b 100644
--- a/servers/visual/rasterizer_rd/shaders/giprobe.glsl
+++ b/servers/visual/rasterizer_rd/shaders/giprobe.glsl
@@ -248,7 +248,7 @@ void main() {
vec3 pos = vec3(posu) + vec3(0.5);
- vec3 emission = vec3(ivec3(cell_data.data[cell_index].emission&0x3FF,(cell_data.data[cell_index].emission>>10)&0x7FF,cell_data.data[cell_index].emission>>21)) * params.emission_scale;
+ vec3 emission = vec3(uvec3(cell_data.data[cell_index].emission & 0x1ff,(cell_data.data[cell_index].emission >> 9) & 0x1ff,(cell_data.data[cell_index].emission >> 18) & 0x1ff)) * pow(2.0, float(cell_data.data[cell_index].emission >> 27) - 15.0 - 9.0);
vec4 normal = unpackSnorm4x8(cell_data.data[cell_index].normal);
#ifdef MODE_ANISOTROPIC
@@ -271,8 +271,8 @@ void main() {
float distance = length(light_dir);
light_dir=normalize(light_dir);
- if (length(normal.xyz) > 0.2 && dot(normal.xyz,light_dir)>=0) {
- continue; //not facing the light
+ if (attenuation < 0.01 || (length(normal.xyz) > 0.2 && dot(normal.xyz,light_dir)>=0)) {
+ continue; //not facing the light, or attenuation is near zero
}
if (lights.data[i].has_shadow) {
@@ -299,11 +299,11 @@ void main() {
#ifdef MODE_ANISOTROPIC
for(uint j=0;j<6;j++) {
- accum[j]+=max(0.0,dot(accum_dirs[j],-light_dir))*light+emission;
+ accum[j]+=max(0.0,dot(accum_dirs[j],-light_dir))*light;
}
#else
if (length(normal.xyz) > 0.2) {
- accum+=max(0.0,dot(normal.xyz,-light_dir))*light+emission;
+ accum+=max(0.0,dot(normal.xyz,-light_dir))*light;
} else {
//all directions
accum+=light+emission;
@@ -314,14 +314,14 @@ void main() {
#ifdef MODE_ANISOTROPIC
- outputs.data[cell_index*6+0]=vec4(accum[0],0.0);
- outputs.data[cell_index*6+1]=vec4(accum[1],0.0);
- outputs.data[cell_index*6+2]=vec4(accum[2],0.0);
- outputs.data[cell_index*6+3]=vec4(accum[3],0.0);
- outputs.data[cell_index*6+4]=vec4(accum[4],0.0);
- outputs.data[cell_index*6+5]=vec4(accum[5],0.0);
+ outputs.data[cell_index*6+0]=vec4(accum[0] + emission,0.0);
+ outputs.data[cell_index*6+1]=vec4(accum[1] + emission,0.0);
+ outputs.data[cell_index*6+2]=vec4(accum[2] + emission,0.0);
+ outputs.data[cell_index*6+3]=vec4(accum[3] + emission,0.0);
+ outputs.data[cell_index*6+4]=vec4(accum[4] + emission,0.0);
+ outputs.data[cell_index*6+5]=vec4(accum[5] + emission,0.0);
#else
- outputs.data[cell_index]=vec4(accum,0.0);
+ outputs.data[cell_index]=vec4(accum + emission,0.0);
#endif
@@ -420,7 +420,7 @@ void main() {
}
}
- color *= cone_weights[i] * params.dynamic_range; //restore range
+ color *= cone_weights[i] * vec4(albedo.rgb,1.0) * params.dynamic_range; //restore range
#ifdef MODE_ANISOTROPIC
for(uint j=0;j<6;j++) {
diff --git a/servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl b/servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl
index deaeb771b9..71ecaffde7 100644
--- a/servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl
+++ b/servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl
@@ -85,9 +85,14 @@ void main() {
uvec3 posu = uvec3(cell_data.data[cell_index].position&0x7FF,(cell_data.data[cell_index].position>>11)&0x3FF,cell_data.data[cell_index].position>>21);
+#ifdef MODE_DEBUG_EMISSION
+ color_interp.xyz = vec3(uvec3(cell_data.data[cell_index].emission & 0x1ff,(cell_data.data[cell_index].emission >> 9) & 0x1ff,(cell_data.data[cell_index].emission >> 18) & 0x1ff)) * pow(2.0, float(cell_data.data[cell_index].emission >> 27) - 15.0 - 9.0);
+#endif
+
#ifdef MODE_DEBUG_COLOR
color_interp.xyz = unpackUnorm4x8(cell_data.data[cell_index].albedo).xyz;
#endif
+
#ifdef MODE_DEBUG_LIGHT
#ifdef USE_ANISOTROPY
diff --git a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl
index 2070df3952..a54a84536a 100644
--- a/servers/visual/rasterizer_rd/shaders/scene_forward.glsl
+++ b/servers/visual/rasterizer_rd/shaders/scene_forward.glsl
@@ -326,9 +326,9 @@ layout(location =8) in float dp_clip;
//defines to keep compatibility with vertex
-#define world_matrix instances.data[instance_index].transform;
-#define world_normal_matrix instances.data[instance_index].normal_transform;
-#define projection_matrix scene_data.projection_matrix;
+#define world_matrix instances.data[instance_index].transform
+#define world_normal_matrix instances.data[instance_index].normal_transform
+#define projection_matrix scene_data.projection_matrix
#ifdef USE_MATERIAL_UNIFORMS
layout(set = 3, binding = 0, std140) uniform MaterialUniforms {
diff --git a/servers/visual/rendering_device.h b/servers/visual/rendering_device.h
index f5a212b076..75eaab796a 100644
--- a/servers/visual/rendering_device.h
+++ b/servers/visual/rendering_device.h
@@ -1002,14 +1002,23 @@ public:
LIMIT_MAX_VERTEX_INPUT_BINDINGS,
LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE,
LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
+ LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE,
+ LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X,
+ LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y,
+ LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z,
+ LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS,
+ LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X,
+ LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y,
+ LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
};
virtual int limit_get(Limit p_limit) = 0;
//methods below not exposed, used by RenderingDeviceRD
virtual void prepare_screen_for_drawing() = 0;
- virtual void finalize_frame() = 0;
- virtual void advance_frame() = 0;
+
+ virtual void swap_buffers() = 0;
+
virtual uint32_t get_frame_delay() const = 0;
static RenderingDevice *get_singleton();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index f7b118bfe5..8d38cf02b3 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -345,7 +345,11 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
case VS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
-
+#ifdef DEBUG_ENABLED
+ if (light->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from light.");
+ }
+#endif
if (instance->scenario && light->D) {
instance->scenario->directional_lights.erase(light->D);
light->D = NULL;
@@ -371,7 +375,16 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
case VS::INSTANCE_GI_PROBE: {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
-
+#ifdef DEBUG_ENABLED
+ if (gi_probe->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
+ }
+#endif
+#ifdef DEBUG_ENABLED
+ if (gi_probe->lights.size()) {
+ ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
+ }
+#endif
if (gi_probe->update_element.in_list()) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
@@ -490,7 +503,11 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
case VS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
-
+#ifdef DEBUG_ENABLED
+ if (light->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from light.");
+ }
+#endif
if (light->D) {
instance->scenario->directional_lights.erase(light->D);
light->D = NULL;
@@ -504,6 +521,18 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
case VS::INSTANCE_GI_PROBE: {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
+
+#ifdef DEBUG_ENABLED
+ if (gi_probe->geometries.size()) {
+ ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
+ }
+#endif
+#ifdef DEBUG_ENABLED
+ if (gi_probe->lights.size()) {
+ ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
+ }
+#endif
+
if (gi_probe->update_element.in_list()) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5408ad665b..3523afc305 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -652,6 +652,7 @@ public:
VIEWPORT_DEBUG_DRAW_WIREFRAME,
VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO,
VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING,
+ VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION,
VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS,
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,