diff options
author | clayjohn <claynjohn@gmail.com> | 2019-10-26 10:17:22 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-10-26 10:17:22 -0700 |
commit | 6ec7686a0cfc26c2d676c0dd78c24b31134a2261 (patch) | |
tree | 067abe8de9ce04fbfb601350f97eb7d67b8f6529 | |
parent | 29990d0b1efb264618ef334e573d5f62ece1d0b2 (diff) |
Fix shadow mapping with RGBA textures on html
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 6 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 2 |
2 files changed, 6 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 088ce3d198..f712219a64 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -131,7 +131,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) { //maximum compatibility, renderbuffer and RGBA shadow glGenRenderbuffers(1, &shadow_atlas->depth); - glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth); + glBindRenderbuffer(GL_RENDERBUFFER, shadow_atlas->depth); glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, shadow_atlas->depth); @@ -3769,6 +3769,10 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_ glEnable(GL_SCISSOR_TEST); glClearDepth(1.0f); glClear(GL_DEPTH_BUFFER_BIT); + if (storage->config.use_rgba_3d_shadows) { + glClearColor(1.0, 1.0, 1.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + } glDisable(GL_SCISSOR_TEST); if (light->reverse_cull) { diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 451d6adaa9..a58ae8ee93 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -5771,7 +5771,7 @@ void RasterizerStorageGLES2::initialize() { config.support_depth_cubemaps = true; #else config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); - config.support_depth_texture = config.extensions.has("GL_OES_depth_texture"); + config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture"); config.use_rgba_3d_shadows = !config.support_depth_texture; config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map"); #endif |