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author | Ryan Roden-Corrent <ryan@rcorre.net> | 2021-01-23 12:53:22 -0500 |
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committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2021-01-25 08:05:09 -0500 |
commit | 6e7e4f82ecd142f280ae344c769978d3e92cca54 (patch) | |
tree | 662e46d5ab6e0871f58cb4c6bc9a88f09e4b9ecd | |
parent | d39f6386ce3a7916dbb94fef5ff65e7599e060f0 (diff) |
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:
https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473
-rw-r--r-- | doc/classes/SceneTree.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 2c99815abf..cfe6e4f738 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -75,6 +75,7 @@ yield(get_tree().create_timer(1.0), "timeout") print("end") [/codeblock] + The timer will be automatically freed after its time elapses. </description> </method> <method name="get_frame" qualifiers="const"> |