diff options
author | Maganty Rushyendra <mrushyendra@yahoo.com.sg> | 2020-06-25 14:16:41 +0800 |
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committer | Maganty Rushyendra <mrushyendra@yahoo.com.sg> | 2020-06-26 13:38:05 +0800 |
commit | 6e60aa38763eb3dbed9e319d45eb179b1fb1876f (patch) | |
tree | 20d522c3e249e3c4d85304629b32f2bcc2b5aa8e | |
parent | 23f7f86914da0ee1423d49db7e549a5f50fb3cdc (diff) |
Fix undo/redo for bone painting in Polygon2D UV Editor
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
-rw-r--r-- | editor/plugins/polygon_2d_editor_plugin.cpp | 48 |
1 files changed, 25 insertions, 23 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 633863041f..dd1194d020 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -728,35 +728,37 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { bone_painting_bone = bone_selected; } } + } else { + if (uv_drag && !uv_create) { + if (uv_edit_mode[0]->is_pressed()) { // Edit UV. + undo_redo->create_action(TTR("Transform UV Map")); + undo_redo->add_do_method(node, "set_uv", node->get_uv()); + undo_redo->add_undo_method(node, "set_uv", points_prev); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon. + undo_redo->create_action(TTR("Transform Polygon")); + undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); + undo_redo->add_undo_method(node, "set_polygon", points_prev); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } - } else if (uv_drag && !uv_create) { - if (uv_edit_mode[0]->is_pressed()) { // Edit UV. - undo_redo->create_action(TTR("Transform UV Map")); - undo_redo->add_do_method(node, "set_uv", node->get_uv()); - undo_redo->add_undo_method(node, "set_uv", points_prev); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); - undo_redo->commit_action(); - } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon. - undo_redo->create_action(TTR("Transform Polygon")); - undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); - undo_redo->add_undo_method(node, "set_polygon", points_prev); + uv_drag = false; + } + + if (bone_painting) { + undo_redo->create_action(TTR("Paint Bone Weights")); + undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); + undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); + bone_painting = false; } - - uv_drag = false; - } else if (bone_painting) { - undo_redo->create_action(TTR("Paint Bone Weights")); - undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); - undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); - undo_redo->commit_action(); - bone_painting = false; } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { _cancel_editing(); |