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authorDanil Alexeev <danil@alexeev.xyz>2020-02-24 18:37:46 +0300
committerDanil Alexeev <danil@alexeev.xyz>2020-02-24 18:37:46 +0300
commit6e5cd36b12b535f31a2b453c39723a77adc182ed (patch)
tree365c576b06ede7761336945f1f97b8cd3f6e99ab
parent5e181ac9f1fb83df6a933865753e54b534ac1048 (diff)
Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed: this is `Engine.iterations_per_second`, not `Engine.target_fps`.
-rw-r--r--doc/classes/Node.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 3ddc3af200..dae99f1c3a 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -326,7 +326,7 @@
<return type="float">
</return>
<description>
- Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.target_fps].
+ Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second].
</description>
</method>
<method name="get_position_in_parent" qualifiers="const">
@@ -745,7 +745,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.target_fps] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored.
+ Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored.
</description>
</method>
<method name="set_physics_process_internal">