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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-12 11:31:45 +0100
committerGitHub <noreply@github.com>2019-02-12 11:31:45 +0100
commit6e43bd4e8553c781f3ceb237a3384da0741d2db5 (patch)
treef9175fb4ff9c84f52732ad4ce1ba1b13085fc8f7
parent204f9083f4222b2a6f0d6f4133541e5097802ea6 (diff)
parentf752aaf970b0fa632b44dabb5d434e274b70ffdf (diff)
Merge pull request #25623 from clayjohn/multimesh_color_bug
[GLES2] Initialize color buffer to white in gles2 multimesh
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 5ef21998dd..cc9084dceb 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1564,6 +1564,8 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
} else {
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
}
+ } else {
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
}
if (multi_mesh->custom_data_floats) {