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authorhoontee <5272529+hoontee@users.noreply.github.com>2020-12-30 10:59:57 -0600
committerhoontee <5272529+hoontee@users.noreply.github.com>2020-12-30 11:02:01 -0600
commit6e2a55c4641a8b9a456a64694077f9428da8d200 (patch)
tree5bb8671a448e785b141b2bdf1ade2f7fcb1b866a
parent227494be59eca4f50604a9c90c3c36ed15e7ecc5 (diff)
Do not clear materials when setting mesh
-rw-r--r--scene/3d/mesh_instance_3d.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 13f40aed4f..c254c24fc5 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -112,7 +112,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh.is_valid()) {
mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- materials.clear();
}
mesh = p_mesh;