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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-12 18:02:21 +0200
committerGitHub <noreply@github.com>2020-05-12 18:02:21 +0200
commit6dfea347b0f957e2689a127f025988f9aae1ab71 (patch)
tree1d0aac0dac1731c447bd906f42b2295ee6591d04
parent561438c5f67fcd2b4a3132d36b32333e4d8eb6c5 (diff)
parent72ab355945507cc3cbd9d7b16ad0b851e72b98b3 (diff)
Merge pull request #38655 from ice-blaze/minimap-shifted-selection-by-one-line#38532
Fix minimap selection offset
-rw-r--r--scene/gui/text_edit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 132ee0f249..e986e350f3 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -941,7 +941,7 @@ void TextEdit::_notification(int p_what) {
// calculate viewport size and y offset
int viewport_height = (draw_amount - 1) * minimap_line_height;
int control_height = _get_control_height() - viewport_height;
- int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount));
+ int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line + 1) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount));
// calculate the first line.
int num_lines_before = round((viewport_offset_y) / minimap_line_height);