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authorAndreas Haas <liu.gam3@gmail.com>2016-10-05 10:19:08 +0200
committerAndreas Haas <liu.gam3@gmail.com>2016-10-05 10:19:52 +0200
commit6dfa405eac8523f4dcc2c3b7624801647ef4c562 (patch)
treefc1704189a60c0ffbbb211e5391e8aa89f1a3221
parent1f9e16119f2b17fa507bdee8529459ed91f27b8c (diff)
Fix code completion drawing under other gui elements.
Raises the z-index of the Script editor when the completion is shown. fixes #1257 fixes #6690
-rw-r--r--scene/gui/text_edit.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 14508e07a8..cabd6520b4 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4197,12 +4197,15 @@ void TextEdit::_confirm_completion() {
void TextEdit::_cancel_code_hint() {
+
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
completion_hint="";
update();
}
void TextEdit::_cancel_completion() {
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
if (!completion_active)
return;
@@ -4382,6 +4385,7 @@ void TextEdit::query_code_comple() {
void TextEdit::set_code_hint(const String& p_hint) {
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
completion_hint=p_hint;
completion_hint_offset=-0xFFFF;
update();
@@ -4389,7 +4393,7 @@ void TextEdit::set_code_hint(const String& p_hint) {
void TextEdit::code_complete(const Vector<String> &p_strings) {
-
+ VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
completion_strings=p_strings;
completion_active=true;
completion_current="";