diff options
author | Steve Cotton <steve@octalot.at> | 2022-10-24 16:39:04 +0200 |
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committer | Steve Cotton <steve@octalot.at> | 2022-10-27 18:46:56 +0200 |
commit | 6db9752f23d73f4992bd32ecc73261d9f849c5f4 (patch) | |
tree | f18c96be1a501b45570d42d441e213ee374b4e58 | |
parent | 03e5de37ae3228de26e7b83888c542a9f400b5d9 (diff) |
doc: link GPUParticles2D to the 2D Particles demo
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
-rw-r--r-- | doc/classes/GPUParticles2D.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 043c08eed5..4916171900 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -9,7 +9,8 @@ </description> <tutorials> <link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link> - <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> + <link title="2D Particles Demo">https://godotengine.org/asset-library/asset/118</link> + <link title="2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the player)">https://godotengine.org/asset-library/asset/515</link> </tutorials> <methods> <method name="capture_rect" qualifiers="const"> |